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General Tabletop Discussion
Character Builds & Optimization
Vampire: Past the Masquerade, How Not to Suck
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<blockquote data-quote="Joshua Randall" data-source="post: 6932992" data-attributes="member: 7737"><p><strong>Blood Drinker's Pounce</strong> over <strong>Culling Call </strong>(as you have it colored) because the former can be used off-turn while the latter can only be used on-turn. </p><p></p><p><strong>Energized Blood Drinker</strong>: free temps for doing your striker job, sure. Extra free temps if you were already using your temp-granting power, why not. Yet more reason not to dump Cha.</p><p></p><p><strong>Irresistible Gaze</strong>: Aftereffect dazed is pretty nice, you are now guaranteed to have some effect annoying monsters that save at start of turn, etc. I do like your suggestion of having two dominates (this one plus retrained Swarm into Dominating gaze). However one caveat to these dominate powers, they're Ranged, so grab one of the many ways not to provoke with Ranged powers.</p><p></p><p><strong>Consuming Swarm</strong>: awesome power. Might be worth carrying around Staff of the War Mage in your pack if you have staff proficiency just for this power. (Actually not a bad item for your lower-level blasts, too.) Also note that due to wording ('teleport to a square in the zone') you can't be kiboshed by anything that affects your movement speed or teleport speed. Another cool trick: you can use the power to do its then, then leave the zone (you Stealthed, right?), maybe be in position to do something else with your allies, then at the start of your turn *bamf* you teleport back into the zone regardless of where you started (within normal rules for LOS/LOE of course).</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 6932992, member: 7737"] [B]Blood Drinker's Pounce[/B] over [B]Culling Call [/B](as you have it colored) because the former can be used off-turn while the latter can only be used on-turn. [B]Energized Blood Drinker[/B]: free temps for doing your striker job, sure. Extra free temps if you were already using your temp-granting power, why not. Yet more reason not to dump Cha. [B]Irresistible Gaze[/B]: Aftereffect dazed is pretty nice, you are now guaranteed to have some effect annoying monsters that save at start of turn, etc. I do like your suggestion of having two dominates (this one plus retrained Swarm into Dominating gaze). However one caveat to these dominate powers, they're Ranged, so grab one of the many ways not to provoke with Ranged powers. [B]Consuming Swarm[/B]: awesome power. Might be worth carrying around Staff of the War Mage in your pack if you have staff proficiency just for this power. (Actually not a bad item for your lower-level blasts, too.) Also note that due to wording ('teleport to a square in the zone') you can't be kiboshed by anything that affects your movement speed or teleport speed. Another cool trick: you can use the power to do its then, then leave the zone (you Stealthed, right?), maybe be in position to do something else with your allies, then at the start of your turn *bamf* you teleport back into the zone regardless of where you started (within normal rules for LOS/LOE of course). [/QUOTE]
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