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Vampire The Masquerade D20?
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<blockquote data-quote="Achan hiArusa" data-source="post: 1676948" data-attributes="member: 2597"><p><strong>d20</strong></p><p></p><p>Gurps Advantages, Hero Talents: d20 calls them feats. Also, Merits and Flaws were out with the 1st Edition Player's guide in 1992, before the Skills & Powers came out. So not check.</p><p></p><p>Defense. White Wolf always (until Orpheus) had this little skill called Dodge. You could always abort to Dodge and it did basically the same thing. So again, not check.</p><p></p><p>Move and Attack in the same combat round. You could always do that, it just cost you die pool. You could move up to a yard for every die you sacrificed in you pool, this comes from 1st edition vampire and werewolf. So again, not check.</p><p></p><p>And you made your argument against skills. So, not check</p><p></p><p>And templates, where did that come from. I have been keeping up with the same stuff you have and haven't see it anywhere. And they may have a different meaning (templates in d6 Star Wars are nothing like templates in d20).</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1676948, member: 2597"] [b]d20[/b] Gurps Advantages, Hero Talents: d20 calls them feats. Also, Merits and Flaws were out with the 1st Edition Player's guide in 1992, before the Skills & Powers came out. So not check. Defense. White Wolf always (until Orpheus) had this little skill called Dodge. You could always abort to Dodge and it did basically the same thing. So again, not check. Move and Attack in the same combat round. You could always do that, it just cost you die pool. You could move up to a yard for every die you sacrificed in you pool, this comes from 1st edition vampire and werewolf. So again, not check. And you made your argument against skills. So, not check And templates, where did that come from. I have been keeping up with the same stuff you have and haven't see it anywhere. And they may have a different meaning (templates in d6 Star Wars are nothing like templates in d20). [/QUOTE]
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