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Vampire The Masquerade D20?
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<blockquote data-quote="Sorren" data-source="post: 1686476" data-attributes="member: 20920"><p>Why no check? My argument is that the WoD system is much like the d20 system. It doesn't matter where the stuff came from, all that matters is that it has it. Are you saying WoD doesn't have a feats system? You'd be wrong. In the old WoD, Merits and Flaws did indeed exist. However, the did not act like feats. Merits were gained at character creation and could not be improved upon nor could more be gained later with experience. The new Merits system is exactly like feats in d20. You can gain more, improve them with xp, and they have a direct mechanical benefit.</p><p></p><p>I've seen no mention of Flaws at all in the new system.</p><p></p><p></p><p></p><p>Dodge was a skill, not a static value the way Defense and Armor Class is and neither Defense nor AC require any additional effort (split dice pools) on the part of the character. Both are a static value that must be overcome to deal damage.</p><p></p><p>Thus, Defense and AC serve the exact same function in both WoD and d20. The old Dodge skill is very different, and very clunky.</p><p></p><p> </p><p></p><p>And now it cost's you nothing. Just like d20...</p><p></p><p></p><p></p><p>See my first sentence. It doesn't matter where the game mechanic came from. The fact is, both WoD and d20 have a skill system. Unless you are denying that, the check remains.</p><p></p><p></p><p></p><p>See above. Demo scenerio part 2, page 4, "New Systems: The Vampire Template". It serves the exact same purpose as it does in d20.</p><p></p><p></p><p>As I said before, these are all good things in my opinion. Back in the old WoD, nothing ruined the flow of the game like combat. It took seemingly forever to resolve a round. These changes should make everything flow much smoother. The system was the biggest problem the old WoD games had. I think they've done a great job fixing it. </p><p></p><p>If it means making it like d20, so be it. d20 works for combat.</p></blockquote><p></p>
[QUOTE="Sorren, post: 1686476, member: 20920"] Why no check? My argument is that the WoD system is much like the d20 system. It doesn't matter where the stuff came from, all that matters is that it has it. Are you saying WoD doesn't have a feats system? You'd be wrong. In the old WoD, Merits and Flaws did indeed exist. However, the did not act like feats. Merits were gained at character creation and could not be improved upon nor could more be gained later with experience. The new Merits system is exactly like feats in d20. You can gain more, improve them with xp, and they have a direct mechanical benefit. I've seen no mention of Flaws at all in the new system. Dodge was a skill, not a static value the way Defense and Armor Class is and neither Defense nor AC require any additional effort (split dice pools) on the part of the character. Both are a static value that must be overcome to deal damage. Thus, Defense and AC serve the exact same function in both WoD and d20. The old Dodge skill is very different, and very clunky. And now it cost's you nothing. Just like d20... See my first sentence. It doesn't matter where the game mechanic came from. The fact is, both WoD and d20 have a skill system. Unless you are denying that, the check remains. See above. Demo scenerio part 2, page 4, "New Systems: The Vampire Template". It serves the exact same purpose as it does in d20. As I said before, these are all good things in my opinion. Back in the old WoD, nothing ruined the flow of the game like combat. It took seemingly forever to resolve a round. These changes should make everything flow much smoother. The system was the biggest problem the old WoD games had. I think they've done a great job fixing it. If it means making it like d20, so be it. d20 works for combat. [/QUOTE]
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