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Vampire The Masquerade D20?
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<blockquote data-quote="Achan hiArusa" data-source="post: 1688517" data-attributes="member: 2597"><p><strong>To Sorren</strong></p><p></p><p>In addition to Merits there were the Combat Manuevers in the WoD Combat book (inspired from Streetfighter), the 1st ed. Mage Player's Guide, the Dark Kingdom of Jade, Demon Hunter X, and several other WoD books that all PREDATE 3rd edition. And at least in Combat, these manuevers could be bought later with experience. They have simply broadened the Merit system to include all those. And true, I have not seen mention of flaws. But still no check.</p><p></p><p>Oh, and I forgot to mention soak, which always existed from the beginning and also works mechanically like Defense (even moreso in the Trinity games). Still no check.</p><p></p><p>So they eliminated a step in allowing you to move the same time without penalizing your die pool. And yes, it is similiar to the d20 system. So I'll give you that one. Check.</p><p></p><p>Also by saying that the New WoD is similiar to d20 because it has a skill system is a violation of causation. By giving you a check here would say that the WoD designers looked into the future and said "hey WotC is putting a skill system into 3rd edition six years from now so lets also do that." Sorry being a physicist I know that's not possible. So no check.</p><p></p><p>Sorry, I missed the template thing. The Trinity Universe did a similiar thing with Inspired, Novas, and Psions, but they didn't call it a template until Adventure d20. Check.</p><p></p><p>As for combat, I actually enjoyed the fact that combat ruined the flow of the game. It meant that the players actually tried to find ways to avoid combat and resolve their differences by other means. Combat became a last resort.</p><p></p><p>As for d20, as written its great for Miniature Combat, but it requires ignoring a whole lot of rules for Narrative Combat (Monte Cook has some great suggestions on his website for how to do that). If I want to play Miniature combat I will play Battletech (sigh, how I wish I could get people to play Battletech), but when I roleplay, I want to roleplay.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1688517, member: 2597"] [b]To Sorren[/b] In addition to Merits there were the Combat Manuevers in the WoD Combat book (inspired from Streetfighter), the 1st ed. Mage Player's Guide, the Dark Kingdom of Jade, Demon Hunter X, and several other WoD books that all PREDATE 3rd edition. And at least in Combat, these manuevers could be bought later with experience. They have simply broadened the Merit system to include all those. And true, I have not seen mention of flaws. But still no check. Oh, and I forgot to mention soak, which always existed from the beginning and also works mechanically like Defense (even moreso in the Trinity games). Still no check. So they eliminated a step in allowing you to move the same time without penalizing your die pool. And yes, it is similiar to the d20 system. So I'll give you that one. Check. Also by saying that the New WoD is similiar to d20 because it has a skill system is a violation of causation. By giving you a check here would say that the WoD designers looked into the future and said "hey WotC is putting a skill system into 3rd edition six years from now so lets also do that." Sorry being a physicist I know that's not possible. So no check. Sorry, I missed the template thing. The Trinity Universe did a similiar thing with Inspired, Novas, and Psions, but they didn't call it a template until Adventure d20. Check. As for combat, I actually enjoyed the fact that combat ruined the flow of the game. It meant that the players actually tried to find ways to avoid combat and resolve their differences by other means. Combat became a last resort. As for d20, as written its great for Miniature Combat, but it requires ignoring a whole lot of rules for Narrative Combat (Monte Cook has some great suggestions on his website for how to do that). If I want to play Miniature combat I will play Battletech (sigh, how I wish I could get people to play Battletech), but when I roleplay, I want to roleplay. [/QUOTE]
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