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Vampire: The Masquerade
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<blockquote data-quote="Henry" data-source="post: 898569" data-attributes="member: 158"><p>I don't think I have ever played an RPG where no dice are rolled for the whole session; mainly it's because we use gaming as both story medium and for stress relief from the weekend. As a result, it doesn't matter if you set up the ultimate role-playing encounter in my group, SOMEONE is going to want to let off steam. And for some reason, once one person does, the rest fall like dominoes.</p><p></p><p>I had a rather extreme example of this recently: I set up a horror-themed d20 Modern session where the heroes were supposed to infiltrate a cult. The best course of action would have been to join the cult incognito, or sneak in, scout out the compound, and perform the rescue of two ATF agents that they were supposed to.</p><p></p><p>Instead, they charged in headlong, grenades and bullets and rocket launchers flying, in a combat orgy of unprecedented proportions. As a result, out of six characters, two characters died, and a third was almost mortally wounded. They succeeded in removing the threat that the cultists presented, but they killed every single combatant cultist, and the remainder committed suicide via explosives, and took the captives with them.</p><p></p><p>I gave half the hero team Psych Evaluations after that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 898569, member: 158"] I don't think I have ever played an RPG where no dice are rolled for the whole session; mainly it's because we use gaming as both story medium and for stress relief from the weekend. As a result, it doesn't matter if you set up the ultimate role-playing encounter in my group, SOMEONE is going to want to let off steam. And for some reason, once one person does, the rest fall like dominoes. I had a rather extreme example of this recently: I set up a horror-themed d20 Modern session where the heroes were supposed to infiltrate a cult. The best course of action would have been to join the cult incognito, or sneak in, scout out the compound, and perform the rescue of two ATF agents that they were supposed to. Instead, they charged in headlong, grenades and bullets and rocket launchers flying, in a combat orgy of unprecedented proportions. As a result, out of six characters, two characters died, and a third was almost mortally wounded. They succeeded in removing the threat that the cultists presented, but they killed every single combatant cultist, and the remainder committed suicide via explosives, and took the captives with them. I gave half the hero team Psych Evaluations after that. :) [/QUOTE]
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