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Vampires of Balmortis - PC's as vampires
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<blockquote data-quote="Clay_More" data-source="post: 614218" data-attributes="member: 9813"><p>Thanks for the comments. I think that it would have to be both a CR ajdustment and a ECL adjustment that had to be variable according to Vampiric Level. Im not certain that a Blood Spawn (1 vampiric level) even deserves a CR adjustment (+1 to strength, +3 to dexterity.-6 to Int, Wis & Cha). Perhaps something like Vampire level times two minus two, or is that too mathematical....</p><p></p><p>Anyway, if any of you playtest them, I would truly love any feedback from you and your players. If you think "hmmm, I think this is gonna work better if we change it a little" dont just make your changes personal, post them as I would love to hear them.</p><p></p><p>As for vampire clans, I have a few "orders" of vampires in my world, mostly started by the evil vampires. These orders have different aspects, many of which can be labelled out by character classes and choice of gifts. I have a order of assasins, with vampires of rogue/fighter classes. Off course, they choose the Greater Alternate Form gift as soon as possible, as it allows them the greatest level of sneakiness. Also, if they have sufficient gifts, they have Blood Comsumption together with Ability Absorbtion, which allows them to gain an ability of the character or creature they are masquerading as (thus making the chance of detection slimmer). </p><p>Warriors clan or orders would probably benefit the most from the Fire Gift or Blood Healing, even Unholy Speed. Off course, any spellcaster would benefit enormously from Spell Magnification.</p><p></p><p>Anyway, I hope this thread will stay alive a while, I used alot of time and effort on the vampires (these are actually 3 rd. edition of my original ones, based on player input after we playtested them).</p><p></p><p>I been trying to get one of my players who's actually quite a painter to get him to make me a picture or two of then, when he finds the time.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 614218, member: 9813"] Thanks for the comments. I think that it would have to be both a CR ajdustment and a ECL adjustment that had to be variable according to Vampiric Level. Im not certain that a Blood Spawn (1 vampiric level) even deserves a CR adjustment (+1 to strength, +3 to dexterity.-6 to Int, Wis & Cha). Perhaps something like Vampire level times two minus two, or is that too mathematical.... Anyway, if any of you playtest them, I would truly love any feedback from you and your players. If you think "hmmm, I think this is gonna work better if we change it a little" dont just make your changes personal, post them as I would love to hear them. As for vampire clans, I have a few "orders" of vampires in my world, mostly started by the evil vampires. These orders have different aspects, many of which can be labelled out by character classes and choice of gifts. I have a order of assasins, with vampires of rogue/fighter classes. Off course, they choose the Greater Alternate Form gift as soon as possible, as it allows them the greatest level of sneakiness. Also, if they have sufficient gifts, they have Blood Comsumption together with Ability Absorbtion, which allows them to gain an ability of the character or creature they are masquerading as (thus making the chance of detection slimmer). Warriors clan or orders would probably benefit the most from the Fire Gift or Blood Healing, even Unholy Speed. Off course, any spellcaster would benefit enormously from Spell Magnification. Anyway, I hope this thread will stay alive a while, I used alot of time and effort on the vampires (these are actually 3 rd. edition of my original ones, based on player input after we playtested them). I been trying to get one of my players who's actually quite a painter to get him to make me a picture or two of then, when he finds the time. [/QUOTE]
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