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Vampiring with necromancy, warlocking
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<blockquote data-quote="Warpiglet" data-source="post: 7398199" data-attributes="member: 6689161"><p>Hello gang,</p><p></p><p>Quite by accident I have found a little synergy which might be fun to improve upon...ideas appreciated.</p><p></p><p>I am playing a hexblade who will primarily melee (no EB invocations). </p><p></p><p>Due to story he was going to take a level of wizard (for the flavor of a raven familiar). That is when I noticed that 2 levels would get me necromancer. It is a nice fit and very story appropriate.</p><p></p><p>I noted that the hexblade's curse would net some hit points for downing opponents. Necromancer does as well (at least if spells are used). </p><p></p><p>Any ideas how to capitalize on this hit point drain? Any ways to increase the numbers? This is a fun sideshow and very Elric/Creepy Warrior-Mage kind of thing...but any ideas about how to make it a defining factor? I note that hex is a spell and that attacking with melee would effectively count for necromancy drain since a spell is also damaging opponents should they die...would love to kick this up a notch.</p><p></p><p>Spells that would be a good fit for the this would be vampiric touch and blight...but I do not think my low wisdom would allow for any effective use of inflict wounds via magic initiate or otherwise!</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7398199, member: 6689161"] Hello gang, Quite by accident I have found a little synergy which might be fun to improve upon...ideas appreciated. I am playing a hexblade who will primarily melee (no EB invocations). Due to story he was going to take a level of wizard (for the flavor of a raven familiar). That is when I noticed that 2 levels would get me necromancer. It is a nice fit and very story appropriate. I noted that the hexblade's curse would net some hit points for downing opponents. Necromancer does as well (at least if spells are used). Any ideas how to capitalize on this hit point drain? Any ways to increase the numbers? This is a fun sideshow and very Elric/Creepy Warrior-Mage kind of thing...but any ideas about how to make it a defining factor? I note that hex is a spell and that attacking with melee would effectively count for necromancy drain since a spell is also damaging opponents should they die...would love to kick this up a notch. Spells that would be a good fit for the this would be vampiric touch and blight...but I do not think my low wisdom would allow for any effective use of inflict wounds via magic initiate or otherwise! [/QUOTE]
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