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Van Richten's Guide to Ravenloft: An In-Depth Review
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<blockquote data-quote="Faolyn" data-source="post: 8278992" data-attributes="member: 6915329"><p>I don't read psychiatric journals for fun, so no. And does something have to inflict long-term psychological damage for it to matter? Does merely causing someone unnecessary temporary pain not count?</p><p></p><p>Anecdotally, I suggest looking at r/rpghorrorstories where, if those stories are to be believed, all sorts of unpleasantries has been inflicted on hapless players, sometimes accidentally, sometimes deliberately. And personally, I've both been subjected to and witnessed other people getting the "it's just a joke!" or "I say that to everyone!" bit. </p><p></p><p>But here's the thing: if a player says "please don't include X in the game," then there's a very good chance that if you choose to include X, you might end up causing that person harm. It might just be temporary harm, but considering that you're <em>playing a game</em>, there's no reason for even temporary pain to be inflicted if it can be avoided.</p><p></p><p>If a player taps the X card, do they need to explain why, exactly, they want to move away from whatever the topic is? No, as long as they say which topic they want to avoid so the others don't get confused and say "but we've talked about gnomes before with no problems."</p><p></p><p>Do you really need a study to tell you that?</p><p></p><p></p><p>And if that person didn't realize that boundary needed to be set at the beginning of the game? Or if it's a new problem that's upsetting them that didn't exist then?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8278992, member: 6915329"] I don't read psychiatric journals for fun, so no. And does something have to inflict long-term psychological damage for it to matter? Does merely causing someone unnecessary temporary pain not count? Anecdotally, I suggest looking at r/rpghorrorstories where, if those stories are to be believed, all sorts of unpleasantries has been inflicted on hapless players, sometimes accidentally, sometimes deliberately. And personally, I've both been subjected to and witnessed other people getting the "it's just a joke!" or "I say that to everyone!" bit. But here's the thing: if a player says "please don't include X in the game," then there's a very good chance that if you choose to include X, you might end up causing that person harm. It might just be temporary harm, but considering that you're [I]playing a game[/I], there's no reason for even temporary pain to be inflicted if it can be avoided. If a player taps the X card, do they need to explain why, exactly, they want to move away from whatever the topic is? No, as long as they say which topic they want to avoid so the others don't get confused and say "but we've talked about gnomes before with no problems." Do you really need a study to tell you that? And if that person didn't realize that boundary needed to be set at the beginning of the game? Or if it's a new problem that's upsetting them that didn't exist then? [/QUOTE]
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Van Richten's Guide to Ravenloft: An In-Depth Review
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