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<blockquote data-quote="Jefe Bergenstein" data-source="post: 5515786" data-attributes="member: 31506"><p>So what's the tradeoff for the versatility? If magic gets to do anything, it should do it poorly, slowly, and with a cost. If a particular mage class scope is limited, then they should get to be on par with the non-casters, but I hardly expect it, given the goal is to recreate 3rd editions supermen with rotating power selection. </p><p>Even for a limited scope caster, I still think they should be worse in several ways, to make up for the fact that magic gets to do things that mundane cant do. There isnt a heal DC to revive the dead. There isnt an athletics DC to fly. There isnt an insight DC to read minds. Magic was always too easy and consequence free in D&D. </p><p> </p><p></p><p></p><p>Thats why we have rituals. If you want a 10 foot bridge in a can, it needs to be worse in some ways than actually making the bridge through mundane means. If your ritual produces a bridge faster than chopping down a tree, it needs to cost more. The swiss army knife doesnt get to be a better tool at a particular job than the actual tool you want. </p><p> </p><p>Unfortunately editions 1-3 spoiled casters into thinking they need to have it all, now and for free. Which is why I fully expect this to just be a gimme to casters. After all, fairness doesnt sell.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 5515786, member: 31506"] So what's the tradeoff for the versatility? If magic gets to do anything, it should do it poorly, slowly, and with a cost. If a particular mage class scope is limited, then they should get to be on par with the non-casters, but I hardly expect it, given the goal is to recreate 3rd editions supermen with rotating power selection. Even for a limited scope caster, I still think they should be worse in several ways, to make up for the fact that magic gets to do things that mundane cant do. There isnt a heal DC to revive the dead. There isnt an athletics DC to fly. There isnt an insight DC to read minds. Magic was always too easy and consequence free in D&D. Thats why we have rituals. If you want a 10 foot bridge in a can, it needs to be worse in some ways than actually making the bridge through mundane means. If your ritual produces a bridge faster than chopping down a tree, it needs to cost more. The swiss army knife doesnt get to be a better tool at a particular job than the actual tool you want. Unfortunately editions 1-3 spoiled casters into thinking they need to have it all, now and for free. Which is why I fully expect this to just be a gimme to casters. After all, fairness doesnt sell. [/QUOTE]
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