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<blockquote data-quote="Tony Vargas" data-source="post: 5546238" data-attributes="member: 996"><p>Trading off for versatility is necessary, but it rarely works out well. The 'versatile' class just gets swingier, and it doesn't take much for a powergamer to make sure the swing is too often in his favor. </p><p> </p><p>I found a lot of the older magic-user feel playing a 4e wizard. I played him as being obsessive about finding rituals, chose classic spells as much as possible, and tried to emphasize that the utlities and dailies were ones he 'had memorized.' It was kinda fun, entertaining through levels 1-11, actually (and I wish it had continued, as I had picked up some rituals that I expected to get a lot of use out of), and required no house-ruling, at all.</p><p></p><p>The only part of the past 'feel' that you can't wring out of 4e is the overpoweredness at higher level. I can't say I miss it.</p><p></p><p>You can even get a bit of the overplanned, scry/buff/teleport feel (not that actual tactic). Alpha Strikes in 4e aren't like 3.x novas, but they are effective and a wizard's dailies can be a big part of them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5546238, member: 996"] Trading off for versatility is necessary, but it rarely works out well. The 'versatile' class just gets swingier, and it doesn't take much for a powergamer to make sure the swing is too often in his favor. I found a lot of the older magic-user feel playing a 4e wizard. I played him as being obsessive about finding rituals, chose classic spells as much as possible, and tried to emphasize that the utlities and dailies were ones he 'had memorized.' It was kinda fun, entertaining through levels 1-11, actually (and I wish it had continued, as I had picked up some rituals that I expected to get a lot of use out of), and required no house-ruling, at all. The only part of the past 'feel' that you can't wring out of 4e is the overpoweredness at higher level. I can't say I miss it. You can even get a bit of the overplanned, scry/buff/teleport feel (not that actual tactic). Alpha Strikes in 4e aren't like 3.x novas, but they are effective and a wizard's dailies can be a big part of them. [/QUOTE]
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