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Vancian magic and 4e
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<blockquote data-quote="Belaugured DM" data-source="post: 5114493" data-attributes="member: 82918"><p>First off I allways liked the Vancian magic system as a limiting factor that pays off for having serious magical energies in the long term. I understand it's limitations as well however. That being said, I dislike the sameness of the powers system for all classes now. So I got to thinking, what do you guys think of the concept of requiring saving throws vs fort when spells are cast? If a saving throw is failed then the caster must rest before being able to cast again. Kinda a way to represent the magical energies being expended taking a toll on the caster's system. </p><p> </p><p>I figure for a spell lower than the casters level they might get a bonus to the fort check whereas a spell equal to their level they would require a regular saving throw or even a negative modifier if they have been popping off a lot of spells. I dunno its crude at this point but the thought just came to me, anyone want to contribute ideas?</p><p> </p><p>Also I guess as a balance factor you either need to increase the potential of the spells as a sort of give back to casters or find a limiting endurance type factor for mêlée types perhaps.</p></blockquote><p></p>
[QUOTE="Belaugured DM, post: 5114493, member: 82918"] First off I allways liked the Vancian magic system as a limiting factor that pays off for having serious magical energies in the long term. I understand it's limitations as well however. That being said, I dislike the sameness of the powers system for all classes now. So I got to thinking, what do you guys think of the concept of requiring saving throws vs fort when spells are cast? If a saving throw is failed then the caster must rest before being able to cast again. Kinda a way to represent the magical energies being expended taking a toll on the caster's system. I figure for a spell lower than the casters level they might get a bonus to the fort check whereas a spell equal to their level they would require a regular saving throw or even a negative modifier if they have been popping off a lot of spells. I dunno its crude at this point but the thought just came to me, anyone want to contribute ideas? Also I guess as a balance factor you either need to increase the potential of the spells as a sort of give back to casters or find a limiting endurance type factor for mêlée types perhaps. [/QUOTE]
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