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Vancian Spellcasting's Real Problem - CoDzilla
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<blockquote data-quote="Buugipopuu" data-source="post: 5858032" data-attributes="member: 41173"><p>The detect spells are minor enough that it doesn't matter. A bunch of classes get Detect Something at will and it's not even a significant feature. Pathfinder gives every caster Detect Magic at will. Invisibility is opposed to Spot (it should really just grant Hide in Plain Sight and a bonus to Hide). Water Breathing is also a pretty minor effect, after all loads of creatures get it continuously without it significantly affecting their challenge rating. Fly is always problematic, but having it give a speed of 60 feet was a bad decision on the part of designers. It means in most cases (since 90% of people have a speed of 30 feet) it was as good at making you fast as Haste, yet its other benefit was more significant and benefited more than just full-attacking melee types. Making the speed scale with level would turn a minimum level Fly spell (which should probably give you a speed that's less than your base speed) into a bit of a liability at high levels. You won't be able to gain much altitude after casting it, so anyone with a decent Jump modifier will just jump up and grapple you to the ground, because you're a Wizard and have crap for grapple modifier (and this system isn't stupid, so Freedom of Movement has been nerfed back to the stone age, and isn't super-stingy with its Jump DCs).</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5858032, member: 41173"] The detect spells are minor enough that it doesn't matter. A bunch of classes get Detect Something at will and it's not even a significant feature. Pathfinder gives every caster Detect Magic at will. Invisibility is opposed to Spot (it should really just grant Hide in Plain Sight and a bonus to Hide). Water Breathing is also a pretty minor effect, after all loads of creatures get it continuously without it significantly affecting their challenge rating. Fly is always problematic, but having it give a speed of 60 feet was a bad decision on the part of designers. It means in most cases (since 90% of people have a speed of 30 feet) it was as good at making you fast as Haste, yet its other benefit was more significant and benefited more than just full-attacking melee types. Making the speed scale with level would turn a minimum level Fly spell (which should probably give you a speed that's less than your base speed) into a bit of a liability at high levels. You won't be able to gain much altitude after casting it, so anyone with a decent Jump modifier will just jump up and grapple you to the ground, because you're a Wizard and have crap for grapple modifier (and this system isn't stupid, so Freedom of Movement has been nerfed back to the stone age, and isn't super-stingy with its Jump DCs). [/QUOTE]
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