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Vanilla Essence: 1E Demographics and the Implied Setting
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<blockquote data-quote="Coldwyn" data-source="post: 4833188" data-attributes="member: 10041"><p>I don´t really think the post was so thought out, or to clarify, the assumptions made are based on rules that fail to represent a functioning game world.</p><p>That´s due to the fact that the opposition is much more powerful than the depicted societies could defend against in a meaningful way.</p><p>If I take the Monster Manuals into account, no matter which edition, pick a creature and examine it´s ecology and possible population, it´ll show that a mostly class-less and no- to lowlevel world couldn´t possible put up any resistance.</p><p></p><p>[Additional Thought] You´d need o chance "a" to "the" to simulate the monsters with the low demographig, so changing "a hydra" to "the hydra", making every capable monster unique and reducing their number to the equivalent number of possible named level characters, thereby dismantling any meaningful sense of simulation.</p></blockquote><p></p>
[QUOTE="Coldwyn, post: 4833188, member: 10041"] I don´t really think the post was so thought out, or to clarify, the assumptions made are based on rules that fail to represent a functioning game world. That´s due to the fact that the opposition is much more powerful than the depicted societies could defend against in a meaningful way. If I take the Monster Manuals into account, no matter which edition, pick a creature and examine it´s ecology and possible population, it´ll show that a mostly class-less and no- to lowlevel world couldn´t possible put up any resistance. [Additional Thought] You´d need o chance "a" to "the" to simulate the monsters with the low demographig, so changing "a hydra" to "the hydra", making every capable monster unique and reducing their number to the equivalent number of possible named level characters, thereby dismantling any meaningful sense of simulation. [/QUOTE]
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