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Vanilla Essence: 1E Demographics and the Implied Setting
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<blockquote data-quote="S'mon" data-source="post: 4833270" data-attributes="member: 463"><p>It's noticeable that many CRPGs like Diablo & Diablo II, which tap into the classic Gygaxian model, use this. If Joseph Campbell ('Hero With A Thousand Faces') is right, it has a powerful mythic resonance, which helps explain why D&D is so much more successful than other RPGs. In a game like Diablo, the PCs' powers only function beyond the Threshold; "in town" you can't fight people, you can only talk and buy things! </p><p></p><p>In OD&D's original books, 'adventure' took place only in "The Underworld & Wilderness", and thus it stuck very close to the Campbell paradigm - which notably is not the Swords & Sorcery paradigm at all. It's a mythic paradigm, and you see it in Star Wars as well as many many 'mythic' 'fairy tale' 'fantasy' type movies & books, including The Hobbit and Lord of the Rings*.</p><p></p><p>But Swords & Sorcery is modernist, not mythic. In S&S evil lives in the mean streets of the City, and in the hearts of Men. It's Raymond Chandler - "Down These Mean Streets a Man Must Go". The hideous monsters of the Outer Dark pale before the horrors of the human psyche.</p><p></p><p>*Lord of the Rings does of course include a final bleak flourish to Modernism - The Scouring of the Shire. It's notable that Peter Jackson rejected that, along with the humourous elements in the original books, and created something much more in line with traditional Romance of the 19th century & earlier.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4833270, member: 463"] It's noticeable that many CRPGs like Diablo & Diablo II, which tap into the classic Gygaxian model, use this. If Joseph Campbell ('Hero With A Thousand Faces') is right, it has a powerful mythic resonance, which helps explain why D&D is so much more successful than other RPGs. In a game like Diablo, the PCs' powers only function beyond the Threshold; "in town" you can't fight people, you can only talk and buy things! In OD&D's original books, 'adventure' took place only in "The Underworld & Wilderness", and thus it stuck very close to the Campbell paradigm - which notably is not the Swords & Sorcery paradigm at all. It's a mythic paradigm, and you see it in Star Wars as well as many many 'mythic' 'fairy tale' 'fantasy' type movies & books, including The Hobbit and Lord of the Rings*. But Swords & Sorcery is modernist, not mythic. In S&S evil lives in the mean streets of the City, and in the hearts of Men. It's Raymond Chandler - "Down These Mean Streets a Man Must Go". The hideous monsters of the Outer Dark pale before the horrors of the human psyche. *Lord of the Rings does of course include a final bleak flourish to Modernism - The Scouring of the Shire. It's notable that Peter Jackson rejected that, along with the humourous elements in the original books, and created something much more in line with traditional Romance of the 19th century & earlier. [/QUOTE]
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