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Vanilla Essence: 1E Demographics and the Implied Setting
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<blockquote data-quote="Sacrificial Lamb" data-source="post: 4834005" data-attributes="member: 7482"><p>Actually, I'm sure "normal people" <em>do</em> experience that kind of thing, though not every day. That tavern you mention that acts as a front for the Thieves' Guild? That would likely be classified as a "<em>Prime Inhabited Area</em>", which is considered a special case within the 1e DMG. You wouldn't necessarily use the matrix for that.</p><p></p><p>I treat those encounter tables as simulationist, in that the <em>City/Town Encounters Matrix</em> acts as an example of what to expect in most towns and cities <em>that aren't Prime Inhabited Areas</em>. Most of the NPCs don't start attacking you without provocation, because they have their own business to attend to, though it <em>is</em> more dangerous to travel the towns and cities at night.....</p></blockquote><p></p>
[QUOTE="Sacrificial Lamb, post: 4834005, member: 7482"] Actually, I'm sure "normal people" [I]do[/I] experience that kind of thing, though not every day. That tavern you mention that acts as a front for the Thieves' Guild? That would likely be classified as a "[I]Prime Inhabited Area[/I]", which is considered a special case within the 1e DMG. You wouldn't necessarily use the matrix for that. I treat those encounter tables as simulationist, in that the [I]City/Town Encounters Matrix[/I] acts as an example of what to expect in most towns and cities [I]that aren't Prime Inhabited Areas[/I]. Most of the NPCs don't start attacking you without provocation, because they have their own business to attend to, though it [I]is[/I] more dangerous to travel the towns and cities at night..... [/QUOTE]
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