Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Class - Bloodline Sorcerer (comments welcome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 1573963" data-attributes="member: 2268"><p>Okay, let's get to your questions first <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>- Rolling a 1 on a skill check is, as far as I know, still no automatic failure, is it? At least it's not in 3E, though I must admit I'm intentionally slow on "updating" on 3.5E. As such, a 1 on a skill check gets interesting only if the sorcerer misses the TN for the action he tried. <em>Then</em> he has to roll a Fortitude save, but only then. So actually, you only need two rolls, one skill and one save, if you botched your skill roll.</p><p>- Adding additional bloodlines would make a GM run into the same issues every time with any bloodline-based sorcerer. It's a thing of "too many options creating too much work". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The thing is, I used the "generic four" bloodlines you get in the Dragon article I mentioned, and matched the minor bloodlines from UA. Considering I plan to use it in my Iron Kingdoms campaign, and seeing as the Campaign Guide isn't out yet, I don't know if some are even viable, mainly the Outsider bloodlines. In the end, each GM will have to decide. But for building: Collect one spell each level that looks appropriate to the bloodline you have in mind, and check the UA for a minor bloodline that fits, or for the guidelines for creating new minor bloodlines for the "bloodlline gifts" of your choice. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p>- About the spell-like abilities...2nd too weak? Okay..wow..I thought people'd tell me 3rd is too much, as I pondered on using 3rd level spells. Okay, I'd actually rethink those in that light. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p>- Affinity..well, what can I say, me lazy-ass, or time-pinched. Simply copied them from UA. I have to admit, a +2 on Intimidate won't do much on a Dragon in the Iron Kingdoms... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>In the end, I added the bloodline gifts more as flavour than as hardware...more "fluff" than "crunch", to use modern gaming terminology. I will have to ponder on a few details, especially in the light of a given campaign setting...but that's a given, in my eyes, most of the time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Your suggestions look nice, and more streamlined, too. I'd ponder on giving sorcerers something akin to Spellfire from the FR, if I had a better idea of how that works, but I always gathered from others that's terribly "unbalanced"..hmmm. The charm of the overchanneling rules is that you drive home the point that abusing your ability too much can burn you out. And if you play a sorcerer from 1st to 20th level, and used overchanneling a few times during your career, you probably hit the wall hard enough once or twice to make you <strong>very</strong> cautious of abusing it. One bad roll, and your abilities are gone forever <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>And, Khaallis...thanks again, and keep your comments coming, if you got any. Apparently you're the only one interested enough in really discussing a few things here with me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 1573963, member: 2268"] Okay, let's get to your questions first :) - Rolling a 1 on a skill check is, as far as I know, still no automatic failure, is it? At least it's not in 3E, though I must admit I'm intentionally slow on "updating" on 3.5E. As such, a 1 on a skill check gets interesting only if the sorcerer misses the TN for the action he tried. [i]Then[/i] he has to roll a Fortitude save, but only then. So actually, you only need two rolls, one skill and one save, if you botched your skill roll. - Adding additional bloodlines would make a GM run into the same issues every time with any bloodline-based sorcerer. It's a thing of "too many options creating too much work". ;) The thing is, I used the "generic four" bloodlines you get in the Dragon article I mentioned, and matched the minor bloodlines from UA. Considering I plan to use it in my Iron Kingdoms campaign, and seeing as the Campaign Guide isn't out yet, I don't know if some are even viable, mainly the Outsider bloodlines. In the end, each GM will have to decide. But for building: Collect one spell each level that looks appropriate to the bloodline you have in mind, and check the UA for a minor bloodline that fits, or for the guidelines for creating new minor bloodlines for the "bloodlline gifts" of your choice. :) - About the spell-like abilities...2nd too weak? Okay..wow..I thought people'd tell me 3rd is too much, as I pondered on using 3rd level spells. Okay, I'd actually rethink those in that light. :) - Affinity..well, what can I say, me lazy-ass, or time-pinched. Simply copied them from UA. I have to admit, a +2 on Intimidate won't do much on a Dragon in the Iron Kingdoms... :lol: In the end, I added the bloodline gifts more as flavour than as hardware...more "fluff" than "crunch", to use modern gaming terminology. I will have to ponder on a few details, especially in the light of a given campaign setting...but that's a given, in my eyes, most of the time. :) Your suggestions look nice, and more streamlined, too. I'd ponder on giving sorcerers something akin to Spellfire from the FR, if I had a better idea of how that works, but I always gathered from others that's terribly "unbalanced"..hmmm. The charm of the overchanneling rules is that you drive home the point that abusing your ability too much can burn you out. And if you play a sorcerer from 1st to 20th level, and used overchanneling a few times during your career, you probably hit the wall hard enough once or twice to make you [b]very[/b] cautious of abusing it. One bad roll, and your abilities are gone forever :] And, Khaallis...thanks again, and keep your comments coming, if you got any. Apparently you're the only one interested enough in really discussing a few things here with me. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Variant Class - Bloodline Sorcerer (comments welcome)
Top