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<blockquote data-quote="Nifft" data-source="post: 589904" data-attributes="member: 6562"><p><strong>The Plane of Wood</strong></p><p></p><p>It is an endless canopy of green.</p><p>It feeds on the light of its own consumption.</p><p>It is the synthesis of bright flame and icy shadow, air and water -- a disorderly riot of ordered growth.</p><p></p><p>Wood is a bit of a misnomer, for while the region most resembles a colossal stack of forrests upon jungles upon marshes and swamps, the composition of its flora is beyond that of mere prime-plane flora.</p><p></p><p>The slow-growing denizens of this region combine substances which resemble prime-plane plants with metal alloys, crystals, and even weave threads of Shadow-matter into their verdant expanse.</p><p></p><p>Near the feeding flames of Fire, Shardvine grows, its crystal leaves immune to all but the hottest flames. It takes what little of the whelming light it requires, re-directing the rest deeper into the foliage.</p><p></p><p>Towards the top of the canopy, one can see thread-like vines digging deep into the sweating ice -- perhaps the crust of the shadowy Void. In this twilight region Umbral Banyans snare unlucky travelers. Occasionally a branch of a Shardvine will grow to here, uncurling like a trail of stars in the darkness. Travelers are advised to follow them to safer regions.</p><p></p><p>Deep within the Wooded region there is a transition to Earth, but it is not sudden -- the very Earth is lifted by the riot of growth upon it, as roots go deep and carry up chunks of rock and soil. Here one will find a greater integration of metal with wood -- indeed, here one can find Ironwood with little trouble, and tales tell of plants which, when prepared with lightning and immersed in elemental Fire, yeild pure adamantium.</p><p></p><p>Away from the burning Flames, one finds the vast mangroves, swamps and mossy expanses which actively reclaim the surface from the slimes and fungi which compose the Ooze region's confused mix of flora and fauna. Here one finds illumination mostly from myriad arcs of lightning, each blasting through the eternal Storm with innundates the Oozy region. This border of the Wood region is wet, windy, foggy, rainy and very treacherous. It is said that cruel Devils sow the seeds of razorvine liberally here.</p><p></p><p>The heart of the Wood region is as beautiful as one would expect: lush, awash with pale green light, and sparkling from a thousand Shardvine leaves and a dusting of misty dew. Here the pantheon of the Elves create portals to their realms, around which capricous fey cavort. </p><p></p><p></p><p><strong>Mechanics</strong></p><p></p><p>Wood is porus and supportive from top to bottom, but there's often no straight-forward way to get from one location to another without flying, climbing or both. Climbing is not difficult -- Wood provides a rough surface, many hand and foot-holds, and it is usually soft enough to drive in pitons.</p><p></p><p>Flight is very useful, but travelers are cautioned to fly slowly -- a wall of leaves can hide a mile-wide trunk as easily as it can denote the presence of an open space.</p><p></p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 589904, member: 6562"] [b]The Plane of Wood[/b] It is an endless canopy of green. It feeds on the light of its own consumption. It is the synthesis of bright flame and icy shadow, air and water -- a disorderly riot of ordered growth. Wood is a bit of a misnomer, for while the region most resembles a colossal stack of forrests upon jungles upon marshes and swamps, the composition of its flora is beyond that of mere prime-plane flora. The slow-growing denizens of this region combine substances which resemble prime-plane plants with metal alloys, crystals, and even weave threads of Shadow-matter into their verdant expanse. Near the feeding flames of Fire, Shardvine grows, its crystal leaves immune to all but the hottest flames. It takes what little of the whelming light it requires, re-directing the rest deeper into the foliage. Towards the top of the canopy, one can see thread-like vines digging deep into the sweating ice -- perhaps the crust of the shadowy Void. In this twilight region Umbral Banyans snare unlucky travelers. Occasionally a branch of a Shardvine will grow to here, uncurling like a trail of stars in the darkness. Travelers are advised to follow them to safer regions. Deep within the Wooded region there is a transition to Earth, but it is not sudden -- the very Earth is lifted by the riot of growth upon it, as roots go deep and carry up chunks of rock and soil. Here one will find a greater integration of metal with wood -- indeed, here one can find Ironwood with little trouble, and tales tell of plants which, when prepared with lightning and immersed in elemental Fire, yeild pure adamantium. Away from the burning Flames, one finds the vast mangroves, swamps and mossy expanses which actively reclaim the surface from the slimes and fungi which compose the Ooze region's confused mix of flora and fauna. Here one finds illumination mostly from myriad arcs of lightning, each blasting through the eternal Storm with innundates the Oozy region. This border of the Wood region is wet, windy, foggy, rainy and very treacherous. It is said that cruel Devils sow the seeds of razorvine liberally here. The heart of the Wood region is as beautiful as one would expect: lush, awash with pale green light, and sparkling from a thousand Shardvine leaves and a dusting of misty dew. Here the pantheon of the Elves create portals to their realms, around which capricous fey cavort. [b]Mechanics[/b] Wood is porus and supportive from top to bottom, but there's often no straight-forward way to get from one location to another without flying, climbing or both. Climbing is not difficult -- Wood provides a rough surface, many hand and foot-holds, and it is usually soft enough to drive in pitons. Flight is very useful, but travelers are cautioned to fly slowly -- a wall of leaves can hide a mile-wide trunk as easily as it can denote the presence of an open space. -- Nifft [/QUOTE]
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