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<blockquote data-quote="Nifft" data-source="post: 639654" data-attributes="member: 6562"><p><strong>Cities of the Planes</strong></p><p></p><p>Many cities are merely 3d, to either aid the sanity of their inhabitants or to better avoid detection by minimizing their "footprint".</p><p></p><p>Flying Djinn cities can be found on both sides of the border of Storm and Air. They tend to be ringed with many metal circles, often forming a loose sphere, to avoid damage from lightning discharges. They tend to be disproportionately large for their populations due to the oppulance of their design -- large courtyards, minarettes, airy vaulted ceilings. These cities tend to provide their own light, and a gathering of them shines like stars in the sky. These cities are often situated above (and supported by) permanent magical whirlwinds, which move at the owner's discretion.</p><p></p><p>The Flying Brass Towers of the Efreet lords float at the border of Storm and Fire. They typically consist of a brass dish (quarter-sphere to hemi-sphere) with at least one tower rising above it. The main or central tower is squat and pointed, with several spherical side-rooms at its top level. The disks are often surrounded by magical flaming vortices which keep them aloft.</p><p></p><p>Unlike the Djinn, the Efreet have a "headquarters" -- the City of Brass. It is a huge city of brass (and other metal) towers situated on a huge brass disc, kept afloat by a gigantic vortex of flames. This epic vortex is powered by souls (human and otherwise), and fear of being fed to the vortex keeps most of the efreet's many slaves in line.</p><p></p><p>The High Elves who live within the plane of Wood, and they grow and tend many portals to Fey realms and the Material Plane. Over time, these portals either wither and die or grow into other, more complex structures -- in any case, there are no permanent structures in Wood, but there are many temporary habitations and way-points. (To be fair, what the High Elves consider "temporary" may in fact last several human lifespans.)</p><p></p><p>Some Formian colonies work within the planes of Wood and Ash, but they do so knowing that what they build will eventually burn. They prefer to build underground, where their structures have a chance of enduring. None the less, they need the resources they get from the plane of Wood, and so they keep starting colonies. The dynamic nature of the place makes residant Formians a bit neurotic.</p><p></p><p>By far the largest and oldest surface cities are those which float on the oceans of Water. From the salty, sulphurous brine near Ash to the fresh mangrove and lotus fields near Wood, many floating cities can be found with attractions and accomodations for air-breathers and waterfolk alike. </p><p></p><p><em>I'll be back with more later...</em></p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 639654, member: 6562"] [b]Cities of the Planes[/b] Many cities are merely 3d, to either aid the sanity of their inhabitants or to better avoid detection by minimizing their "footprint". Flying Djinn cities can be found on both sides of the border of Storm and Air. They tend to be ringed with many metal circles, often forming a loose sphere, to avoid damage from lightning discharges. They tend to be disproportionately large for their populations due to the oppulance of their design -- large courtyards, minarettes, airy vaulted ceilings. These cities tend to provide their own light, and a gathering of them shines like stars in the sky. These cities are often situated above (and supported by) permanent magical whirlwinds, which move at the owner's discretion. The Flying Brass Towers of the Efreet lords float at the border of Storm and Fire. They typically consist of a brass dish (quarter-sphere to hemi-sphere) with at least one tower rising above it. The main or central tower is squat and pointed, with several spherical side-rooms at its top level. The disks are often surrounded by magical flaming vortices which keep them aloft. Unlike the Djinn, the Efreet have a "headquarters" -- the City of Brass. It is a huge city of brass (and other metal) towers situated on a huge brass disc, kept afloat by a gigantic vortex of flames. This epic vortex is powered by souls (human and otherwise), and fear of being fed to the vortex keeps most of the efreet's many slaves in line. The High Elves who live within the plane of Wood, and they grow and tend many portals to Fey realms and the Material Plane. Over time, these portals either wither and die or grow into other, more complex structures -- in any case, there are no permanent structures in Wood, but there are many temporary habitations and way-points. (To be fair, what the High Elves consider "temporary" may in fact last several human lifespans.) Some Formian colonies work within the planes of Wood and Ash, but they do so knowing that what they build will eventually burn. They prefer to build underground, where their structures have a chance of enduring. None the less, they need the resources they get from the plane of Wood, and so they keep starting colonies. The dynamic nature of the place makes residant Formians a bit neurotic. By far the largest and oldest surface cities are those which float on the oceans of Water. From the salty, sulphurous brine near Ash to the fresh mangrove and lotus fields near Wood, many floating cities can be found with attractions and accomodations for air-breathers and waterfolk alike. [i]I'll be back with more later...[/i] -- Nifft [/QUOTE]
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