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General Tabletop Discussion
Character Builds & Optimization
Variant Human Battlemaster/War Cleric Optimization
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<blockquote data-quote="Dain Slatton" data-source="post: 7242576" data-attributes="member: 6911405"><p><strong>Concept:</strong></p><p>Variant Human</p><p>Battlemaster Fighter/War Domain Cleric</p><p>Maul</p><p></p><p>That is my core concept. I feel it works well thematically and has a enough synergy to get by in combat.</p><p></p><p><strong>Builds:</strong></p><p>I've come up with a number of possible builds and am open to others as long as we stick to my core concept.</p><p></p><p>Battlemaster 3/ War Cleric 17 - Have your maneuvers and your level 9 spell too. Not as many attacks, but way more spellcasting capability.</p><p></p><p>Battlemaster 11/ War Cleric 9 - Three attacks and still gets level 5 spells, which are very nice.</p><p></p><p>Battlemaster 12/ War Cleric 8 - Still three attacks but you lose level 5 spells for another feat or attribute bump.</p><p></p><p><strong>Progression:</strong></p><p><strong></strong>Str:16</p><p>Dex: 8</p><p>Con: 16</p><p>Int 8:</p><p>Wis: 16</p><p>Cha: 8</p><p></p><p>Variant Human: Heavy Armor Master</p><p>This feat brings us a stat bump that allows us to start with three 16s (Str, Con, Wis) in our attributes and a damage reduction ability that is extremely good for quite a while. Great Weapon Master looks very good for the 3/17 build, but even for that one, I'm not sure it's as good as Heavy Armor Master to start with.</p><p></p><p>(Level 1) Fighter 1: Fighting Style, Second Wind</p><p>The thinking behind taking a level of fighter first is getting the Fighter saving throw proficiencies locked in. Fighter also gets you a self-heal and the Great Weapon Fighting style as well. Defense style is actually a second choice probably, because we'll be attacking enough to make GWF well worth it, I think. What do we lose out on for starting Fighter? Mostly just the ability to take War Caster as our first feat, which sets getting it back significantly.</p><p></p><p>(Level 2) Cleric, War Domain 1: Spellcasting, Divine Domain, War Priest</p><p>We can now enhance our combat abilities or heal with spells. We also get a limited source of multiple attacks. This is probably our primary source of multiple attacks for 3/17 , but for 11/9 and 12/8 it will simply tide us over until we can get to Fighter 5.</p><p></p><p>Here's where it gets tricky.... How do we progress from here?</p><p>What is the best maul-weilding Human Battle Master/ War Cleric build and the best way to progress through it? Should I use those attributes or raise some of those 8s and lower something else? Take Great Weapon Master first? Any kind of advice you can offer is appreciated.</p></blockquote><p></p>
[QUOTE="Dain Slatton, post: 7242576, member: 6911405"] [B]Concept:[/B] Variant Human Battlemaster Fighter/War Domain Cleric Maul That is my core concept. I feel it works well thematically and has a enough synergy to get by in combat. [B]Builds:[/B] I've come up with a number of possible builds and am open to others as long as we stick to my core concept. Battlemaster 3/ War Cleric 17 - Have your maneuvers and your level 9 spell too. Not as many attacks, but way more spellcasting capability. Battlemaster 11/ War Cleric 9 - Three attacks and still gets level 5 spells, which are very nice. Battlemaster 12/ War Cleric 8 - Still three attacks but you lose level 5 spells for another feat or attribute bump. [B]Progression: [/B]Str:16 Dex: 8 Con: 16 Int 8: Wis: 16 Cha: 8 Variant Human: Heavy Armor Master This feat brings us a stat bump that allows us to start with three 16s (Str, Con, Wis) in our attributes and a damage reduction ability that is extremely good for quite a while. Great Weapon Master looks very good for the 3/17 build, but even for that one, I'm not sure it's as good as Heavy Armor Master to start with. (Level 1) Fighter 1: Fighting Style, Second Wind The thinking behind taking a level of fighter first is getting the Fighter saving throw proficiencies locked in. Fighter also gets you a self-heal and the Great Weapon Fighting style as well. Defense style is actually a second choice probably, because we'll be attacking enough to make GWF well worth it, I think. What do we lose out on for starting Fighter? Mostly just the ability to take War Caster as our first feat, which sets getting it back significantly. (Level 2) Cleric, War Domain 1: Spellcasting, Divine Domain, War Priest We can now enhance our combat abilities or heal with spells. We also get a limited source of multiple attacks. This is probably our primary source of multiple attacks for 3/17 , but for 11/9 and 12/8 it will simply tide us over until we can get to Fighter 5. Here's where it gets tricky.... How do we progress from here? What is the best maul-weilding Human Battle Master/ War Cleric build and the best way to progress through it? Should I use those attributes or raise some of those 8s and lower something else? Take Great Weapon Master first? Any kind of advice you can offer is appreciated. [/QUOTE]
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