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General Tabletop Discussion
*Pathfinder & Starfinder
variant skill list (45+ -> 24)
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<blockquote data-quote="Claudius Gaius" data-source="post: 3951433" data-attributes="member: 57946"><p>Unfortunately for arguements of this form, the skill list and its divisions are wholly arbitrary. Shouldn't "swim" be divided into surface and immersed forms? I can easily think of a species that maneuvers well on the surface, but not underwater - or vice versa. Now we've got a subnote on "swim". Why aren't there specific skills for running, braciation, or swinging? Maybe different skills for high and low gravity conditions or for differing ground conditions? Shouldn't many creatures with no normal land speed have access to skills that let them move around a bit? Aren't arctic survival skills different from those used in the amazon rain forest? Can't I be an expert on a particular nations history and not others? Know chemistry but not physics? Know about a particular religion and not all religions? </p><p></p><p>Of course I can. I may have different strength scores for my right and left arm too. Any fixed skill list includes skills with excess baggage (hard to complain about that when Knowledge: Planes covers an infinite number of dimensions), skills which are too broad, and skills which are too narrow for some character conceptions. I've got games like Ysgarth with hundreds of listed skills, and games like TORG which only use a few (Know how to work a balloon? Fly a starship! It's all "Air Vehicles"). They all work.</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3951433, member: 57946"] Unfortunately for arguements of this form, the skill list and its divisions are wholly arbitrary. Shouldn't "swim" be divided into surface and immersed forms? I can easily think of a species that maneuvers well on the surface, but not underwater - or vice versa. Now we've got a subnote on "swim". Why aren't there specific skills for running, braciation, or swinging? Maybe different skills for high and low gravity conditions or for differing ground conditions? Shouldn't many creatures with no normal land speed have access to skills that let them move around a bit? Aren't arctic survival skills different from those used in the amazon rain forest? Can't I be an expert on a particular nations history and not others? Know chemistry but not physics? Know about a particular religion and not all religions? Of course I can. I may have different strength scores for my right and left arm too. Any fixed skill list includes skills with excess baggage (hard to complain about that when Knowledge: Planes covers an infinite number of dimensions), skills which are too broad, and skills which are too narrow for some character conceptions. I've got games like Ysgarth with hundreds of listed skills, and games like TORG which only use a few (Know how to work a balloon? Fly a starship! It's all "Air Vehicles"). They all work. [/QUOTE]
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