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<blockquote data-quote="evilbob" data-source="post: 3951943" data-attributes="member: 9789"><p><strong>Aus_Snow</strong> and <strong>RPG_Tweaker</strong>: Engineering... Well, it's certainly not worse! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The main issue I have is that it is hard to convey both a knowledge of underground structures AND buildings and AND creatures that might be native to them... But all the same, Engineering is much closer. Done.</p><p></p><p>Animal Handling... Yeah, certainly closer. Still not quite there, but better. Done.</p><p></p><p>Cosmology vs. Survival... Now that is an excellent name if I break out that skill. It seems like it almost needs to be done, although my biggest sticking point is still that the Cosmology skill would be lumping all planes into one, but at the same time <em>ignoring the material plane</em>. If you're going to lump all planes into one, why not include THIS plane? Why does it get its own skill? If you can forage in a forest, how is that MORE different that foraging on the plane of water vs. the plane of fire and the plane of water? I'm not arguing that it's different, but it still seems like the material plane is a plane, too. Still pondering...</p><p></p><p>Arcana giving clerics access to Knowledge(Arcana) is not a problem for me.</p><p></p><p>Swim is just too little of a skill to separate out. Plus, Athleticism REALLY covers that one well, I believe. If you're good at jumping and climbing and stuff like that, you're good at -being fit- and -having good body conditioning-. Swimming in that? Certainly.</p><p></p><p>Balance + Tumble + Escape Artist was something I thought up on my own AND I saw it in either a 4E discussion or SW:Saga, I think. I think the general link between all those skills is "manipulating your body in a dexterous way." Wiggling, dodging, balancing - all of those things are heavily related. In fact, this is one of the best consolidations on the list, I think - other than Spot and Listen.</p><p></p><p>Forgery in craft... I still think a well-worded "fake" legal document is just as much of a good forgery as a very properly-written document. But it's a good argument...</p><p></p><p></p><p>Edit: I've updated the OP with many of the suggestions.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3951943, member: 9789"] [B]Aus_Snow[/B] and [B]RPG_Tweaker[/B]: Engineering... Well, it's certainly not worse! :) The main issue I have is that it is hard to convey both a knowledge of underground structures AND buildings and AND creatures that might be native to them... But all the same, Engineering is much closer. Done. Animal Handling... Yeah, certainly closer. Still not quite there, but better. Done. Cosmology vs. Survival... Now that is an excellent name if I break out that skill. It seems like it almost needs to be done, although my biggest sticking point is still that the Cosmology skill would be lumping all planes into one, but at the same time [I]ignoring the material plane[/I]. If you're going to lump all planes into one, why not include THIS plane? Why does it get its own skill? If you can forage in a forest, how is that MORE different that foraging on the plane of water vs. the plane of fire and the plane of water? I'm not arguing that it's different, but it still seems like the material plane is a plane, too. Still pondering... Arcana giving clerics access to Knowledge(Arcana) is not a problem for me. Swim is just too little of a skill to separate out. Plus, Athleticism REALLY covers that one well, I believe. If you're good at jumping and climbing and stuff like that, you're good at -being fit- and -having good body conditioning-. Swimming in that? Certainly. Balance + Tumble + Escape Artist was something I thought up on my own AND I saw it in either a 4E discussion or SW:Saga, I think. I think the general link between all those skills is "manipulating your body in a dexterous way." Wiggling, dodging, balancing - all of those things are heavily related. In fact, this is one of the best consolidations on the list, I think - other than Spot and Listen. Forgery in craft... I still think a well-worded "fake" legal document is just as much of a good forgery as a very properly-written document. But it's a good argument... Edit: I've updated the OP with many of the suggestions. [/QUOTE]
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