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General Tabletop Discussion
*Pathfinder & Starfinder
variant skill list (45+ -> 24)
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<blockquote data-quote="Claudius Gaius" data-source="post: 3952364" data-attributes="member: 57946"><p>Perhaps a tiered system?</p><p></p><p style="margin-left: 20px">*Skill almost never comes up: 1 SP = +5 bonus.</p> <p style="margin-left: 20px">*Skill comes up every few adventures: 1 SP = +3 bonus.</p> <p style="margin-left: 20px">*Skill comes up every adventure: 1 SP = +2 Bonus</p> <p style="margin-left: 20px">*Skill comes up several times an adventure: 2 SP = +3 Bonus</p> <p style="margin-left: 20px">*Skill comes up many times an adventure: 1 SP = +1 Bonus</p><p></p><p>or perhaps:</p><p></p><p style="margin-left: 20px">*Skill is almost never useful: 1 SP = +5 bonus.</p> <p style="margin-left: 20px">*Skill is occasionally useful: 1 SP = +3 bonus.</p> <p style="margin-left: 20px">*Skill is fairly often useful: 1 SP = +2 Bonus</p> <p style="margin-left: 20px">*Skill is quite important: 2 SP = +3 Bonus</p> <p style="margin-left: 20px">*Skill is often vital: 1 SP = +1 Bonus</p><p></p><p></p><p></p><p>All subject to the normal skill maximums. You don't get any extranious bonus until your level qualifies for it. Thus, to take the most common example given above, "Forgery" almost never comes up: ergo, 1 SP = +5. If its a skill on its own, than character with 3 SP invested in it has a potential base bonus of +15, even though it won't all be available until L12. </p><p></p><p></p><p>Now, that will work for either a consolidated skill list, allowing people to take "specialities" in particular subskills, or as a basis for a general skill list.</p><p></p><p>Skill-enhancing Feats should work the same way: Ergo, someone with "Skill Focus: Forgery" would be a master forger, gaining a +15 bonus on his or her Forgery checks. Virtually no one without a similar focus on spotting forgeries would be able to detect his or her work - and the feat might actually be worth taking.</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3952364, member: 57946"] Perhaps a tiered system? [INDENT]*Skill almost never comes up: 1 SP = +5 bonus. *Skill comes up every few adventures: 1 SP = +3 bonus. *Skill comes up every adventure: 1 SP = +2 Bonus *Skill comes up several times an adventure: 2 SP = +3 Bonus *Skill comes up many times an adventure: 1 SP = +1 Bonus[/INDENT] or perhaps: [INDENT]*Skill is almost never useful: 1 SP = +5 bonus. *Skill is occasionally useful: 1 SP = +3 bonus. *Skill is fairly often useful: 1 SP = +2 Bonus *Skill is quite important: 2 SP = +3 Bonus *Skill is often vital: 1 SP = +1 Bonus[/INDENT] All subject to the normal skill maximums. You don't get any extranious bonus until your level qualifies for it. Thus, to take the most common example given above, "Forgery" almost never comes up: ergo, 1 SP = +5. If its a skill on its own, than character with 3 SP invested in it has a potential base bonus of +15, even though it won't all be available until L12. Now, that will work for either a consolidated skill list, allowing people to take "specialities" in particular subskills, or as a basis for a general skill list. Skill-enhancing Feats should work the same way: Ergo, someone with "Skill Focus: Forgery" would be a master forger, gaining a +15 bonus on his or her Forgery checks. Virtually no one without a similar focus on spotting forgeries would be able to detect his or her work - and the feat might actually be worth taking. [/QUOTE]
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