Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
variant skill list (45+ -> 24)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3959922" data-attributes="member: 20805"><p>Regarding Survival being Wis based, the current rules allow for skill checks to be based on different stats.. for instance you could Intimidate with Chr....</p><p></p><p>As to the OP, I use a HR 'Culture' skill very similar to yours above. It also replaces Kn Local and language, broken out into the individual cultures of the setting.</p><p> </p><p>So, for instance, someone with 3 ranks in Ragesian has a good idea of the nations geography, history, heraldry, folklore, and can speak the local language with a bit of an accent.</p><p></p><p> Ability to speak/write isn't an actual skill check, just a factor of the ranks purchased. There is a Trade language as well as special cultures like Thieves Cant and Druidic.</p><p></p><p>I know this goes against getting rid of the number of skills, but to me it better represents a multi-lingual world much better than the current 'two elves from completely different continents and cultures can talk to each other' paradigm.</p><p></p><p></p><p>I think this system needs a 'trained/untrained' or talent system to go along side. For instance <strong>Legerdemain</strong>. Tying ropes is a far cry from picking a lock. Not sure how to implement it tho.</p><p></p><p>As to the Swim/Climb/Etc.. the best way to show this, IMO, is to divorce movement based activity from the normal pool of skills. I do prefer the HR where swimming is a simple skill check to see how far you are able to move instead of a fraction of the creatures 'normal' move.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3959922, member: 20805"] Regarding Survival being Wis based, the current rules allow for skill checks to be based on different stats.. for instance you could Intimidate with Chr.... As to the OP, I use a HR 'Culture' skill very similar to yours above. It also replaces Kn Local and language, broken out into the individual cultures of the setting. So, for instance, someone with 3 ranks in Ragesian has a good idea of the nations geography, history, heraldry, folklore, and can speak the local language with a bit of an accent. Ability to speak/write isn't an actual skill check, just a factor of the ranks purchased. There is a Trade language as well as special cultures like Thieves Cant and Druidic. I know this goes against getting rid of the number of skills, but to me it better represents a multi-lingual world much better than the current 'two elves from completely different continents and cultures can talk to each other' paradigm. I think this system needs a 'trained/untrained' or talent system to go along side. For instance [b]Legerdemain[/b]. Tying ropes is a far cry from picking a lock. Not sure how to implement it tho. As to the Swim/Climb/Etc.. the best way to show this, IMO, is to divorce movement based activity from the normal pool of skills. I do prefer the HR where swimming is a simple skill check to see how far you are able to move instead of a fraction of the creatures 'normal' move. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
variant skill list (45+ -> 24)
Top