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variant skill list (45+ -> 24)
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<blockquote data-quote="Neil Bishop" data-source="post: 3978051" data-attributes="member: 55494"><p>I've also been tinkering with my 3.5E skill list, due to the combined influence of SW:SE (Star Wars) and SW:EE (Savage Worlds).</p><p></p><p>I agree with many of the changes you have made as they are similar to my own.</p><p></p><p>Here is something you might like to consider as another alternative way to look at Knowledge Arcana, Spellcraft etc...:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>This might be considered overpowered for some campaigns. For me, I just as few skills as possible and I want to see them used more often. I've also ditched Concentration and replaced it with a Will save but need to redo some of the DCs.</p><p></p><p>(Edit) I'm also working on a Common Knowledge/Regional Knowledge skill inspired by Common Knowledge from Savage Worlds. This will replace Knowledge: Local for the relevant home region (and any new home) and, for a -5 penalty, for any adjacent region. Similarly, it replaces the need for languages. Basically, you're fluent in all your region's automatic languages and have conversational knowledge of all bonus languages as well as pidgin-level knowledge in the languages of adjacent regions. To represent these different levels of fluency, a Skill check can be require at +0, -5 or -10, as appropriate.</p><p></p><p>As it stands, all characters will gain this as a bonus skill at maximum ranks.</p></blockquote><p></p>
[QUOTE="Neil Bishop, post: 3978051, member: 55494"] I've also been tinkering with my 3.5E skill list, due to the combined influence of SW:SE (Star Wars) and SW:EE (Savage Worlds). I agree with many of the changes you have made as they are similar to my own. Here is something you might like to consider as another alternative way to look at Knowledge Arcana, Spellcraft etc...: This might be considered overpowered for some campaigns. For me, I just as few skills as possible and I want to see them used more often. I've also ditched Concentration and replaced it with a Will save but need to redo some of the DCs. (Edit) I'm also working on a Common Knowledge/Regional Knowledge skill inspired by Common Knowledge from Savage Worlds. This will replace Knowledge: Local for the relevant home region (and any new home) and, for a -5 penalty, for any adjacent region. Similarly, it replaces the need for languages. Basically, you're fluent in all your region's automatic languages and have conversational knowledge of all bonus languages as well as pidgin-level knowledge in the languages of adjacent regions. To represent these different levels of fluency, a Skill check can be require at +0, -5 or -10, as appropriate. As it stands, all characters will gain this as a bonus skill at maximum ranks. [/QUOTE]
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