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Variants/Subclass for a DPR Rogue
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<blockquote data-quote="rgoodbb" data-source="post: 7564385" data-attributes="member: 6801229"><p>This was my attempt at a non-swash melee rogue: <em>The Bleeder.</em> </p><p></p><p>OPEN WOUND</p><p>When you choose this archetype at 3rd level, you enjoy getting inside your enemies head in more than one way. You gain the Intimidation skill if you do not already have it, and when you attack a creature with a melee weapon attack that has already taken damage from you, you gain advantage on that attack. </p><p> Additionally, your style of fighting revolves around using small blades with surprising effect. On your turn, when you hit with a melee attack using a dagger, you can add your Charisma modifier to the damage of one of your attacks.</p><p> </p><p></p><p>BLEEDER</p><p>At 9th Level, you strike with deadly accuracy at your enemy’s weak points, gouging grievous wounds that struggle to close. When you hit a creature with a melee weapon attack, your target is starting to bleed out, they cannot regain hit points until the start of your next turn. </p><p> </p><p></p><p>BLOOD-SPATTERED </p><p>At 13th level, your bloody visage is menacing and repellent to all nearby enemies. As a bonus action, each creature that you choose within 5 feet of you must make a Wisdom (Insight) check contested by your Charisma (Intimidation) check. Those creatures that fail on their checks have disadvantage on melee attack rolls against you until the start of your next turn. </p><p></p><p></p><p>HAEMORRHAGE</p><p>Starting at 17th level, your target’s haemorrhaging starts to take the most drastic turn. When you hit a creature with a melee weapon attack, that creature takes ongoing damage equal to your Charisma modifier at the start of each of their turns. </p><p> At the start of each of the creature’s turns, they can choose to use their action to attempt to stem the ongoing damage. Should they do so, they can make a Wisdom (Medicine) check (DC 10 + ongoing damage). On a success the ongoing damage ends.</p></blockquote><p></p>
[QUOTE="rgoodbb, post: 7564385, member: 6801229"] This was my attempt at a non-swash melee rogue: [I]The Bleeder.[/I] OPEN WOUND When you choose this archetype at 3rd level, you enjoy getting inside your enemies head in more than one way. You gain the Intimidation skill if you do not already have it, and when you attack a creature with a melee weapon attack that has already taken damage from you, you gain advantage on that attack. Additionally, your style of fighting revolves around using small blades with surprising effect. On your turn, when you hit with a melee attack using a dagger, you can add your Charisma modifier to the damage of one of your attacks. BLEEDER At 9th Level, you strike with deadly accuracy at your enemy’s weak points, gouging grievous wounds that struggle to close. When you hit a creature with a melee weapon attack, your target is starting to bleed out, they cannot regain hit points until the start of your next turn. BLOOD-SPATTERED At 13th level, your bloody visage is menacing and repellent to all nearby enemies. As a bonus action, each creature that you choose within 5 feet of you must make a Wisdom (Insight) check contested by your Charisma (Intimidation) check. Those creatures that fail on their checks have disadvantage on melee attack rolls against you until the start of your next turn. HAEMORRHAGE Starting at 17th level, your target’s haemorrhaging starts to take the most drastic turn. When you hit a creature with a melee weapon attack, that creature takes ongoing damage equal to your Charisma modifier at the start of each of their turns. At the start of each of the creature’s turns, they can choose to use their action to attempt to stem the ongoing damage. Should they do so, they can make a Wisdom (Medicine) check (DC 10 + ongoing damage). On a success the ongoing damage ends. [/QUOTE]
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