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Variants/Subclass for a DPR Rogue
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<blockquote data-quote="Bacon Bits" data-source="post: 7564660" data-attributes="member: 6777737"><p>For my part, if I were to redesign 5e, the only class that I would not change at all would be Rogue. I think it has, by far, the best overall class design of the entire edition. Very few of the abilities have wonky rest mechanics involved in refreshing them. They all just work. Unlike Champion Fighter, your abilities aren't even all passive.</p><p></p><p></p><p></p><p>Honestly, this is extremely close to Assassin. I would consider a Revised Assassin or Bandit sub-class.</p><p></p><p>1. Add martial weapon proficiency, medium armor, and shields to the bonus proficiencies at 3rd.</p><p></p><p>2. Assassinate covers the damage boost. If you want, you could change it to once per short rest since you're unlikely to have the Dex to aid it.</p><p></p><p>3. Change the Assassinate ability to only work on attacks that use Strength. Note that this introduces MAD, but it's exactly what you're asking for above.</p><p></p><p>4. Replace the Infiltration Expertise ability at 9th with Extra Attack. This is against subclass design as level 9 is pretty clearly intended to be a non-combat ability. However, 9th level is super late for this ability, and we have to work within the game's design.</p><p></p><p>5. Whatever the class gets at 13th, it absolutely cannot be a combat ability.</p><p></p><p>6. I'd leave Death Strike as-is, but change it to a Str based save.</p><p></p><p></p><p></p><p>Yeah, this just sounds like a Fighter to me. I mean, 90% of what you want <em>could</em> be gained by multiclassing to Fighter or Barbarian for 5 levels. Hunter (Ranger) 5 with Colossus Slayer would even add the damage you're missing. It's just too bad that Ranger is so lackluster.</p><p></p><p></p><p></p><p>I think both of these completely break the "let's keep a similar total power level to the PHB" rule. Expertise and Reliable Talent are <em>intentionally</em> minimally useful in combat. I also don't like the idea of having abilities that trigger when you could sneak attack but don't count as sneak attack so they work on multiple attacks. That just feels extremely cheesy.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7564660, member: 6777737"] For my part, if I were to redesign 5e, the only class that I would not change at all would be Rogue. I think it has, by far, the best overall class design of the entire edition. Very few of the abilities have wonky rest mechanics involved in refreshing them. They all just work. Unlike Champion Fighter, your abilities aren't even all passive. Honestly, this is extremely close to Assassin. I would consider a Revised Assassin or Bandit sub-class. 1. Add martial weapon proficiency, medium armor, and shields to the bonus proficiencies at 3rd. 2. Assassinate covers the damage boost. If you want, you could change it to once per short rest since you're unlikely to have the Dex to aid it. 3. Change the Assassinate ability to only work on attacks that use Strength. Note that this introduces MAD, but it's exactly what you're asking for above. 4. Replace the Infiltration Expertise ability at 9th with Extra Attack. This is against subclass design as level 9 is pretty clearly intended to be a non-combat ability. However, 9th level is super late for this ability, and we have to work within the game's design. 5. Whatever the class gets at 13th, it absolutely cannot be a combat ability. 6. I'd leave Death Strike as-is, but change it to a Str based save. Yeah, this just sounds like a Fighter to me. I mean, 90% of what you want [I]could[/I] be gained by multiclassing to Fighter or Barbarian for 5 levels. Hunter (Ranger) 5 with Colossus Slayer would even add the damage you're missing. It's just too bad that Ranger is so lackluster. I think both of these completely break the "let's keep a similar total power level to the PHB" rule. Expertise and Reliable Talent are [I]intentionally[/I] minimally useful in combat. I also don't like the idea of having abilities that trigger when you could sneak attack but don't count as sneak attack so they work on multiple attacks. That just feels extremely cheesy. [/QUOTE]
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