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Variants/Subclass for a DPR Rogue
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<blockquote data-quote="Blue" data-source="post: 7564706" data-attributes="member: 20564"><p>Yes, that's what we're trying to figure out. Why do you want to play a fighter - by your description of what they do - but play a rogue - by the name of a class.</p><p></p><p>So I'm trying to understand what "rogue" means to you. Because "more martial damage" is part of another class. And you can get a more damage rogue already by simply multiclassing the two.</p><p></p><p></p><p></p><p>So you DID comprehend it! Liar, liar, pants on fire. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'm saying this jokingly - the intensity of your response feels like someone responding to an attack. Which I wasn't trying to do. So I'm attempting to de-escalate.</p><p></p><p></p><p></p><p>This is a great arrow at the issue. We only <em>think</em> we have "convenient mechanical shorthand that we all already know." Because to me you are clearly mislabelling fighter mechanics as "rogue". So I was attempting to sidestep the mechanics.</p><p></p><p>Because I think that any general archetype you come up with that fits we can already build without the need to add any bloat to the system. It may not have "mechanic XYZ".</p><p></p><p></p><p></p><p>To me your original post is absolutely full of mechanics, starting with describing a specific class.</p><p></p><p></p><p></p><p>I know I said I was trying to de-escalate, but please don't tell me what I ignored. I saw that you weren't trying to build a specific character and asked you to describe the archetype you were going for rather then a character concept.</p><p></p><p>You want not to lose it's "roguish identity" which is part of what I was asking you to explain, because to gain some "fighter identity" you MUST give up part of what you have to maintain balance. So understanding what type of archetype you want to play is it. "Everything a rogue has but more powerful in combat" isn't a description - everyone wants to be more powerful. But just like making a paladin a full caster would increase it's power without taking something away, we need to understand what you mean by "roguish identity" so we know what's afe to give up in exchange for the new power.</p><p></p><p>Even better if we can identify it more specifically so we can make it more flavorful at the same time.</p><p></p><p></p><p></p><p>Thanks for putting this, my first response was responding like I had just been attacked, and both of us there wouldn't have been able to have any decent conversation, just the ole' internet "you're wrong" shouts.</p></blockquote><p></p>
[QUOTE="Blue, post: 7564706, member: 20564"] Yes, that's what we're trying to figure out. Why do you want to play a fighter - by your description of what they do - but play a rogue - by the name of a class. So I'm trying to understand what "rogue" means to you. Because "more martial damage" is part of another class. And you can get a more damage rogue already by simply multiclassing the two. So you DID comprehend it! Liar, liar, pants on fire. :) I'm saying this jokingly - the intensity of your response feels like someone responding to an attack. Which I wasn't trying to do. So I'm attempting to de-escalate. This is a great arrow at the issue. We only [I]think[/I] we have "convenient mechanical shorthand that we all already know." Because to me you are clearly mislabelling fighter mechanics as "rogue". So I was attempting to sidestep the mechanics. Because I think that any general archetype you come up with that fits we can already build without the need to add any bloat to the system. It may not have "mechanic XYZ". To me your original post is absolutely full of mechanics, starting with describing a specific class. I know I said I was trying to de-escalate, but please don't tell me what I ignored. I saw that you weren't trying to build a specific character and asked you to describe the archetype you were going for rather then a character concept. You want not to lose it's "roguish identity" which is part of what I was asking you to explain, because to gain some "fighter identity" you MUST give up part of what you have to maintain balance. So understanding what type of archetype you want to play is it. "Everything a rogue has but more powerful in combat" isn't a description - everyone wants to be more powerful. But just like making a paladin a full caster would increase it's power without taking something away, we need to understand what you mean by "roguish identity" so we know what's afe to give up in exchange for the new power. Even better if we can identify it more specifically so we can make it more flavorful at the same time. Thanks for putting this, my first response was responding like I had just been attacked, and both of us there wouldn't have been able to have any decent conversation, just the ole' internet "you're wrong" shouts. [/QUOTE]
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