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Variants/Subclass for a DPR Rogue
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<blockquote data-quote="Zardnaar" data-source="post: 7572188" data-attributes="member: 6716779"><p>It does with the CBE feat<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. Its the ranged version of the fighter1/Rogue XYZ dual wielder build both of which deal more DPR than the run round with a rapier/shortbow variety of Rogue. I play most of my Rogues as fighter/rogues anyway even if single classed.</p><p></p><p> If you want 4E striker level ROgue damage or 3.5 levels (well kinda), you have to get creative. Rogue has more stuff packed into the exploration pillar, not the combat pillar and even then it does fine without feats. THe main problems I see are.</p><p></p><p>1. People want to play it as a skirmisher which yo can do just be aware its less damage</p><p>2. The -5/+10 feats don't to much for Rogues so their damage looks bad (try playing without feats)</p><p>3. People don't know how to build or run Rogues.</p><p>4. People lack the knowledge for some of the more creative ones such as the heavy armor Rogue. </p><p></p><p> Dex based melee is a bit weak without team work or a bit of min/maxing. Some of this is also 5E design things such as a high dex fighter with the right back ground isn't that much worse than an actual Rogue at doing Rogue stuff. I have been banging on about some of this stuff since late 2014 bu basically got shouted down by the "5E's so great" crowd, I think some of their decisions have resulted in things like this. ANd some people still don't listen when they ask for help, we give them some advice but because it doesn't match up with what they have already decided or how they want to play they complain the Rogue sucks. Square peg round hole.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7572188, member: 6716779"] It does with the CBE feat;). Its the ranged version of the fighter1/Rogue XYZ dual wielder build both of which deal more DPR than the run round with a rapier/shortbow variety of Rogue. I play most of my Rogues as fighter/rogues anyway even if single classed. If you want 4E striker level ROgue damage or 3.5 levels (well kinda), you have to get creative. Rogue has more stuff packed into the exploration pillar, not the combat pillar and even then it does fine without feats. THe main problems I see are. 1. People want to play it as a skirmisher which yo can do just be aware its less damage 2. The -5/+10 feats don't to much for Rogues so their damage looks bad (try playing without feats) 3. People don't know how to build or run Rogues. 4. People lack the knowledge for some of the more creative ones such as the heavy armor Rogue. Dex based melee is a bit weak without team work or a bit of min/maxing. Some of this is also 5E design things such as a high dex fighter with the right back ground isn't that much worse than an actual Rogue at doing Rogue stuff. I have been banging on about some of this stuff since late 2014 bu basically got shouted down by the "5E's so great" crowd, I think some of their decisions have resulted in things like this. ANd some people still don't listen when they ask for help, we give them some advice but because it doesn't match up with what they have already decided or how they want to play they complain the Rogue sucks. Square peg round hole. [/QUOTE]
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