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Variation on Themes(by MwaO)
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<blockquote data-quote="MwaO" data-source="post: 6703400" data-attributes="member: 12749"><p><strong>Leader Themes</strong></p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #000000">Enabling allies with a bonus to hit, free attack, movement, or healing, on the owner of theme's turn</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Enabling allies with a bonus to hit or save as an immediate or no action option.</span></li> </ul><p></p><p></p><p></p><p><span style="color: #000000"><strong>Noble Adept(DS)</strong></span></p><p><span style="color: #000000">For a Dark Sun theme, still has a lot of kick to it due to the free psionic power point and ability to add either 1 or 1d4+1 to any roll. Similar to Harper Agent in many ways.<span style="color: #FF0000"> <strong>LFR</strong></span></span></p><p><span style="color: #000000"><strong><span style="color: #0000FF">Disgraced Noble(BoVD)</span></strong></span></p><p><span style="color: #000000">Effective setting up for MBA specialist. Bonus to saves doesn't hurt either. <strong><span style="color: #FF0000">LFR</span></strong></span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Halaster's Clone:</span> </strong>The starting feature is flat out awful as it is basically fluff in most games. From levels 1-4 this is pure <span style="color: #FF0000"><strong>Red</strong>.</span> Alter Time as the level 5 is really, really strong - it isn't Reorient the Axis, but it is reasonably close. If you're an initiative-based build(and with the level 10 feature, you ought to be), you have your group form up in a group, you go first and don't move anywhere - then they all move their speed. The U2 might have interesting applications, but the loss of a healing surge makes it extraordinarily expensive mechanically - not wanting to ever lose an action might compensate the player even if the PC loses out. <u><a href="http://community.wizards.com/lfr/blog/2012/04/06/character_themes:_citizens_of_splendor_(dragon_409_article)" target="_blank"><span style="color: #000000">Note that you lack specific Halaster information for LFR</span></a></u></span></p><p><span style="color: #000000"><strong><span style="color: #00CCFF">Iliyanbruen Guardian</span></strong></span></p><p><span style="color: #000000">Very good mobility at the start of combats. Limited to Eladrin.</span></p><p><span style="color: #000000"><span style="color: #0000FF"><strong>Neverwinter Noble</strong></span></span></p><p><span style="color: #000000"><span style="color: #0000FF"><span style="color: #000000">Good for taking the focus fire target of Team Monster and making them regret their choice. Solid level 5 feature and the level 10 is very campaign dependent.</span></span></span></p><p><span style="color: #000000"><span style="color: #0000FF"><span style="color: #000000"><strong><span style="color: #0000FF">Noble</span></strong></span></span></span></p><p><span style="color: #000000"><span style="color: #0000FF"><span style="color: #000000">Useful for starting up things. Level 5 feature is crazy good at 5th, but is almost worthless by Paragon. </span></span></span></p><p><span style="color: #000000"><span style="color: #993366"><span style="color: #000000"><span style="color: #0000FF"><strong><span style="color: #800080"><span style="color: #000000"><span style="color: #0000FF"><span style="color: #000000"><strong><span style="color: #0000FF">Templar(DS)</span></strong></span></span></span></span></strong></span></span></span></span></p><p><span style="color: #000000"><span style="color: #993366"><span style="color: #000000"><span style="color: #0000FF"><span style="color: #000000">Decent implement attack power, some great power swaps — you're taking this because the power swaps are great for you. If you're not doing that, go elsewhere.<span style="color: #FF0000"> <strong>LFR</strong></span></span></span></span></span></span></p><p></p><p><span style="color: #000000"><strong>Ordained Priest</strong></span></p><p><span style="color: #000000">Nothing horrible. Attack power choices are solid, one implement, one melee weapon, nothing to write home about though either.</span></p><p><span style="color: #000000"><strong>Dune Trader(DS)</strong></span></p><p><span style="color: #000000">Has some similarities to Warlord with the power swaps and Quick Formation isn't a bad weapon attack power. You might like Sly Gambit enough to disrgard the lack of level 5/10 abilities.<span style="color: #FF0000"><strong> LFR</strong></span></span></p><p><span style="color: #000000"><span style="color: rgb(0, 0, 0)"><strong><strong><strong>Chaosmade</strong></strong></strong></span></span></p><p><span style="color: #000000"><span style="color: #FF0000"><span style="color: #000000">Decent skills at 5th, but ranged non-implement encounter power is wacky, even with an eventual 2 uses per encounter. Ranged use = OAs, so unlikely that a melee character is really going to want this. Warp the World is a good utility 10.</span></span></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><span style="color: #FF0000"><strong>Callidyrr Dragoon(human or halfling)</strong></span></span></p><p><span style="color: #000000"><span style="color: #FF0000"><span style="color: #000000">Just not very good at all unless you want to spend a feat on something it gives you.</span></span></span></p><p><span style="color: #000000"><strong><span style="color: #800080">Elemental Priest(DS)</span></strong></span></p><p><span style="color: #000000">Spirit of Athas is a very solid implement attack power against one enemy. Desperate enough for the Leader Paragon Path Rainbringer to give up your level 5/10 abilities?<span style="color: #FF0000"><strong> LFR</strong></span></span></p><p><span style="color: #000000"><span style="color: #993366"><strong><span style="color: #800080">Seer</span></strong></span></span></p><p><span style="color: #000000"><span style="color: #993366"><span style="color: #000000">Purple here reflects just how situational Cast Fortune acts at the table. I've been at tables where no player wanted to have it cast on them, simply because they didn't like the metagamey feel. "A 1, huh, I jump 2 squares as part of my movement." If you can get your party to go along with you, much better, maybe even<span style="color: #0000FF"><strong> Dark Blue.</strong></span></span></span></span></p></blockquote><p></p>
[QUOTE="MwaO, post: 6703400, member: 12749"] [B]Leader Themes[/B] [LIST] [*][COLOR=#000000]Enabling allies with a bonus to hit, free attack, movement, or healing, on the owner of theme's turn[/COLOR] [*][COLOR=#000000]Enabling allies with a bonus to hit or save as an immediate or no action option.[/COLOR] [/LIST] [COLOR=#000000][B]Noble Adept(DS)[/B] For a Dark Sun theme, still has a lot of kick to it due to the free psionic power point and ability to add either 1 or 1d4+1 to any roll. Similar to Harper Agent in many ways.[COLOR=#FF0000] [B]LFR[/B][/COLOR][/COLOR] [COLOR=#000000][B][COLOR=#0000FF]Disgraced Noble(BoVD)[/COLOR][/B][/COLOR] [COLOR=#000000]Effective setting up for MBA specialist. Bonus to saves doesn't hurt either. [B][COLOR=#FF0000]LFR[/COLOR][/B][/COLOR] [COLOR=#000000][B][COLOR=#00CCFF]Halaster's Clone:[/COLOR] [/B]The starting feature is flat out awful as it is basically fluff in most games. From levels 1-4 this is pure [COLOR=#FF0000][B]Red[/B].[/COLOR] Alter Time as the level 5 is really, really strong - it isn't Reorient the Axis, but it is reasonably close. If you're an initiative-based build(and with the level 10 feature, you ought to be), you have your group form up in a group, you go first and don't move anywhere - then they all move their speed. The U2 might have interesting applications, but the loss of a healing surge makes it extraordinarily expensive mechanically - not wanting to ever lose an action might compensate the player even if the PC loses out. [U][URL='http://community.wizards.com/lfr/blog/2012/04/06/character_themes:_citizens_of_splendor_(dragon_409_article)'][COLOR=#000000]Note that you lack specific Halaster information for LFR[/COLOR][/URL][/U] [B][COLOR=#00CCFF]Iliyanbruen Guardian[/COLOR][/B][/COLOR] [COLOR=#000000]Very good mobility at the start of combats. Limited to Eladrin. [COLOR=#0000FF][B]Neverwinter Noble[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#0000FF][COLOR=#000000]Good for taking the focus fire target of Team Monster and making them regret their choice. Solid level 5 feature and the level 10 is very campaign dependent.[/COLOR][/COLOR] [COLOR=#0000FF][COLOR=#000000][B][COLOR=#0000FF]Noble[/COLOR][/B][/COLOR][/COLOR][/COLOR] [COLOR=#000000][COLOR=#0000FF][COLOR=#000000]Useful for starting up things. Level 5 feature is crazy good at 5th, but is almost worthless by Paragon. [/COLOR][/COLOR] [COLOR=#993366][COLOR=#000000][COLOR=#0000FF][B][COLOR=#800080][COLOR=#000000][COLOR=#0000FF][COLOR=#000000][B][COLOR=#0000FF]Templar(DS)[/COLOR][/B][/COLOR][/COLOR][/COLOR][/COLOR][/B][/COLOR][/COLOR][/COLOR][/COLOR] [COLOR=#000000][COLOR=#993366][COLOR=#000000][COLOR=#0000FF][COLOR=#000000]Decent implement attack power, some great power swaps — you're taking this because the power swaps are great for you. If you're not doing that, go elsewhere.[COLOR=#FF0000] [B]LFR[/B][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR] [COLOR=#000000][B]Ordained Priest[/B] Nothing horrible. Attack power choices are solid, one implement, one melee weapon, nothing to write home about though either. [B]Dune Trader(DS)[/B] Has some similarities to Warlord with the power swaps and Quick Formation isn't a bad weapon attack power. You might like Sly Gambit enough to disrgard the lack of level 5/10 abilities.[COLOR=#FF0000][B] LFR[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=rgb(0, 0, 0)][B][B][B]Chaosmade[/B][/B][/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#FF0000][COLOR=#000000]Decent skills at 5th, but ranged non-implement encounter power is wacky, even with an eventual 2 uses per encounter. Ranged use = OAs, so unlikely that a melee character is really going to want this. Warp the World is a good utility 10.[/COLOR][/COLOR] [COLOR=#FF0000][B]Callidyrr Dragoon(human or halfling)[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#FF0000][COLOR=#000000]Just not very good at all unless you want to spend a feat on something it gives you.[/COLOR][/COLOR] [B][COLOR=#800080]Elemental Priest(DS)[/COLOR][/B][/COLOR] [COLOR=#000000]Spirit of Athas is a very solid implement attack power against one enemy. Desperate enough for the Leader Paragon Path Rainbringer to give up your level 5/10 abilities?[COLOR=#FF0000][B] LFR[/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#993366][B][COLOR=#800080]Seer[/COLOR][/B][/COLOR][/COLOR] [COLOR=#000000][COLOR=#993366][COLOR=#000000]Purple here reflects just how situational Cast Fortune acts at the table. I've been at tables where no player wanted to have it cast on them, simply because they didn't like the metagamey feel. "A 1, huh, I jump 2 squares as part of my movement." If you can get your party to go along with you, much better, maybe even[COLOR=#0000FF][B] Dark Blue.[/B][/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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