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Varient Monster in a Third Party Published Adventure
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<blockquote data-quote="Quickleaf" data-source="post: 7195236" data-attributes="member: 20323"><p>It really depends.</p><p></p><p>First, it depends on whether you're writing for newbies or experienced gamers. For example, if it's a low level adventure intended to introduce a DM and players to D&D, you probably want to include a basic goblin stat block – don't assume they have the Monster Manual or easily-accessible Basic Rules with basic monster stats when they play. Then a very visible sidebar near the area where the fire-wielding goblins appear explaining they can throw alchemist's fire, with the pertinent effects of that.</p><p></p><p>Second, it depends on how extensive your changes to a monster are. Just giving it different armor/weapons or a special attack like alchemist's fire? At most you'll need a sidebar and you may be able to get away with just mentioning it in-line with the text in the relevant section. But start to pile on new traits, change ability scores, grant spellcasting, and so on...then you're looking at sufficient changes to warrant an entirely new stat block.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7195236, member: 20323"] It really depends. First, it depends on whether you're writing for newbies or experienced gamers. For example, if it's a low level adventure intended to introduce a DM and players to D&D, you probably want to include a basic goblin stat block – don't assume they have the Monster Manual or easily-accessible Basic Rules with basic monster stats when they play. Then a very visible sidebar near the area where the fire-wielding goblins appear explaining they can throw alchemist's fire, with the pertinent effects of that. Second, it depends on how extensive your changes to a monster are. Just giving it different armor/weapons or a special attack like alchemist's fire? At most you'll need a sidebar and you may be able to get away with just mentioning it in-line with the text in the relevant section. But start to pile on new traits, change ability scores, grant spellcasting, and so on...then you're looking at sufficient changes to warrant an entirely new stat block. [/QUOTE]
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