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Vasorn, The World Under Dragonfire Characters
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<blockquote data-quote="Paxus Asclepius" data-source="post: 1318784" data-attributes="member: 15175"><p><strong>Grim "Shadowman" Daergal</strong></p><p><strong>Male Svirfneblin3/Rogue3/Illusionist 5/Cagebreaker 7</strong></p><p><strong>Experience:</strong>60,080</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Height:</strong> 3'2</p><p><strong>Weight:</strong> 45 lbs</p><p><strong>Hair:</strong> No</p><p><strong>Eyes:</strong> Dark Brown</p><p><strong>Age:</strong> 59</p><p></p><p>Str 6 (-2) [-2 racial]</p><p>Dex 22 (+5) [10 points, +2 racial, +2 enhancement]</p><p>Con 12 (+1) [4 points]</p><p>Int 26 (+8) [16 points, +4 enhancement, 4th, 8th, 12th, 16th level increases]</p><p>Wis 12 (+1) [2 points, +2 racial]</p><p>Cha 4 (-3) [-4 racial]</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>+2 Dex and Wis, -2 Str, -4 Cha, Small (+1 to attack and AC, +4 to Hide), Stonecunning (+2 to Search to notice unusual stonework, may make those checks as though actively searching within 10 feet, can sense depth underground), darkvision 120 ft, low-light vision, SR 11+level, +2 racial bonus to all saves, +1 bonus to save DCs of illusion spells cast, +1 racial bonus to hit against goblinoids and kobolds, +4 dodge bonus to AC, spell-like abilities (1/day: <em>blindness/deafness, blur, disguise self</em>, save DC 17 {Charisma-based}), constant <em>nondetection</em>, +2 racial bonus to Craft: Alchemy and Listen, +2 to Hide (+4 underground), uncanny dodge, sneak attack +5d6, evasion.</p><p></p><p><strong>Hit Dice:</strong> 3d8+10d6+5d4+18</p><p><strong>Hit points:</strong> 81</p><p><strong>AC:</strong> 26 (+5 Dex, +4 armor, +2 shield, +1 size, +4 dodge)</p><p><strong>Init:</strong> +5 (Dex)</p><p><strong>Speed:</strong> 20 feet</p><p></p><p><strong>Saves:</strong></p><p><strong>Fortitude:</strong> +7 (+4 base, +1 Con, +2 cloak)</p><p><strong>Reflex:</strong> +16 (+9 base, +5 Dex, +2 cloak)</p><p><strong>Will:</strong> +13 (+10 base, +1 Wis, +2 cloak)</p><p></p><p>BAB: +7 (2 rogue, 2 wizard, 3 Cagebreaker)</p><p>Melee Atk: +14, 1d4-2 (18-20/x2)</p><p>Missile Atk: +18, 1d6</p><p></p><p>Skills: 72 from Rogue, 30 from Illusionist, 66 from Cagebreaker</p><p>Concentration +10 (9 ranks, +1 Con)</p><p>Decipher Script +15 [7 ranks, +8 Int]</p><p>Disable Device +24 [9 ranks, +8 Int, +7 tools]</p><p>Escape Artists +14 [9 ranks, +5 Dex]</p><p>Hide +34 [21 ranks, +5 Dex, +4 race, +4 size]</p><p>Knowledge: Arcana +22 [14 ranks, +8 Int]</p><p>Listen +24 [21 ranks, +1 Wis, +2 racial]</p><p>Move Silently +26 [21 ranks, +5 Dex]</p><p>Open Locks +21 [9 ranks, +5 Dex, +7 tools]</p><p>Search +12 [4 ranks, +8 Int]</p><p>Spellcraft +29 [21 ranks, +8 Int]</p><p>Spot +22 [21 ranks, +1 Wis]</p><p></p><p>Feats:</p><p>Scribe Scroll (bonus)</p><p>Spell Focus: Illusion</p><p>Greater Spell Focus: Illusion</p><p>Weapon Finesse</p><p>Dragonfoe</p><p>Extend Spell (bonus)</p><p>Dragonbane</p><p>Dragondoom</p><p>One more</p><p>Languages: Common, Draconic, Dwarven, Elven, Gnome, Infernal, Terran, Undercommon</p><p></p><p>Spells Prepared:</p><p>Save DC +8 (+11 Illusion)</p><p>0th: <em>mage handx2, detect magic, ghost sound</em></p><p>1st: <em>alarm, color spray, expeditious retreat, silent image, true strikex2</em></p><p>2nd: <em>blur,invisibility, scorching rayx4</em></p><p>3rd: <em>dispel magicx3, invisibility sphere, major image x2</em></p><p>4th: <em> greater invisibility, haste(extended), ice storm, phantasmal killerx2</em></p><p>5th: <em>persistent image, shadow evocationx2, teleport</em></p><p>6th: <em>greater dispel magic, mislead, programmed image</em></p><p></p><p>Spellbook:</p><p>0th: All PHB except enchantment</p><p>1st: <em>alarm, color spray, comprehend languages, expeditious retreat, identify, magic missile, protection from alignment, silent image, true strike</em></p><p>2nd: <em>blur, hypnotic image, invisibility, scorching ray</em></p><p>3rd: <em>haste, dispel magic, invisibility sphere, major image, vampiric touch</em></p><p>4th: <em>greater invisibility, ice storm, phantasmal killer</em></p><p>5th: <em>persistent image, shadow evocation, teleport, wall of force</em></p><p>6th: <em>greater dispel magic, mislead, programmed image, true seeing</em></p><p>EQ: </p><p>-Gloves of Dexterity +2 </p><p>-Headband of Intellect +4</p><p>-Master's picks (Masterwork thief's tools which also add a +5 competence bonus to Disable Device and Open Locks)</p><p>-+1 Studded Leather of Spellcasting</p><p>-+1 Mage-tuned small light crossbow</p><p>-quiver with 80 bolts</p><p>-Small Sword of Subtlety</p><p>-+1 buckler</p><p>-Cloak of Resistance +2</p><p>-adventurer's outfit</p><p>-Wand of magic missile 5th level (on side-scabbard)</p><p>-Wand of cat's grace (on side-scabbard)</p><p>-dust of illusion (in hip pouch)</p><p>-5 potions of cure light wounds (in potion bandoleer)</p><p></p><p>In scroll case: </p><p>scroll of <em>Blink</em>.</p><p></p><p>In backpack: </p><p>-bedroll</p><p>-eight day's rations.</p><p></p><p>Money: 2055 gold, 9 silver.</p><p></p><p>Permanent spells: <em>See Invisibility, Detect Magic</em></p><p></p><p>Appearance: Grim's overall appearance is best described by his name. His gray skin, dark even for his kind, is scarred from the breath weapons of dragons and dragonkin, matching the mottling of his dark gray clothing perfectly. His weapons are blacked, his cloak (once a bright blue) and dyed into a charcoal gray and his headband (made of silver with golden tracery) carefully coated in ashen lacquer.</p><p></p><p>Personality: Grim is well-named (though it's a shortening of his full given name of thirty-one syllables); he hasn't smiled in the last 30 years, as far as anyone knows. His only goal is the liberation of his brethren from the dragons. He offers neither offense nor friendship, and takes no delight in the happiness or sorrow of others. He regards those who fight against the dragons as allies; those who aid them, his blood enemies. </p><p></p><p>Despite his seeming singlemindedness, there are still the remnants of an actual gnomish being within him, try as he might to suppress them. Unfortunately, on the rare occasions he has been offered friendship, he usually is unable to respond in kind, lacking even the beginnings of the social skills most about him possess. This in turn embitters him, furthering the cycle.</p><p></p><p>History: Like most svirfneblin, Grim grew up on the run. Unlike most, he was caught, and survived. After a deep dragon slaughtered most of his extended family, he and the dozen assorted relatives who survived (most by hiding under the rubble caused by the dragon's magic) were found by a group of drow resistance fighters. They were taken in, and those still capable of it were trained to help shelter and abet the fighters. After a decade or so, they found another svirfneblin community, and joined them, hoping that they could live the rest of their lives in peace, aiding from a safe distance those brave enough to combat the dragons directly. By a vicious quirk of fate, though, this community, too, was destroyed, when a fleeing partisan was traced there by a battalion of draconic lackeys. While the first blow had merely tempered him, this one broke Grim utterly. He has decided that attachment leads only to suffering, and that only when the dragons are gone can anyone truly live. Some allies have tried to draw him out of this self-imposed isolation, chiefest among them a drow woman among the Cagebreakers, but the extent of her success was only to convince him that he, too, would become a Cagebreaker. His training is now complete, save for the last requirement: to break free a number of slaves without assistance from the organization. This, he intends to do shortly.</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 1318784, member: 15175"] [B]Grim "Shadowman" Daergal Male Svirfneblin3/Rogue3/Illusionist 5/Cagebreaker 7 Experience:[/B]60,080 [B]Alignment:[/B] Neutral [B]Height:[/B] 3'2 [B]Weight:[/B] 45 lbs [B]Hair:[/B] No [B]Eyes:[/B] Dark Brown [B]Age:[/B] 59 Str 6 (-2) [-2 racial] Dex 22 (+5) [10 points, +2 racial, +2 enhancement] Con 12 (+1) [4 points] Int 26 (+8) [16 points, +4 enhancement, 4th, 8th, 12th, 16th level increases] Wis 12 (+1) [2 points, +2 racial] Cha 4 (-3) [-4 racial] [B]Class and Racial Abilities:[/B] +2 Dex and Wis, -2 Str, -4 Cha, Small (+1 to attack and AC, +4 to Hide), Stonecunning (+2 to Search to notice unusual stonework, may make those checks as though actively searching within 10 feet, can sense depth underground), darkvision 120 ft, low-light vision, SR 11+level, +2 racial bonus to all saves, +1 bonus to save DCs of illusion spells cast, +1 racial bonus to hit against goblinoids and kobolds, +4 dodge bonus to AC, spell-like abilities (1/day: [I]blindness/deafness, blur, disguise self[/I], save DC 17 {Charisma-based}), constant [I]nondetection[/I], +2 racial bonus to Craft: Alchemy and Listen, +2 to Hide (+4 underground), uncanny dodge, sneak attack +5d6, evasion. [B]Hit Dice:[/B] 3d8+10d6+5d4+18 [B]Hit points:[/B] 81 [B]AC:[/B] 26 (+5 Dex, +4 armor, +2 shield, +1 size, +4 dodge) [B]Init:[/B] +5 (Dex) [B]Speed:[/B] 20 feet [B]Saves:[/B] [B]Fortitude:[/B] +7 (+4 base, +1 Con, +2 cloak) [B]Reflex:[/B] +16 (+9 base, +5 Dex, +2 cloak) [B]Will:[/B] +13 (+10 base, +1 Wis, +2 cloak) BAB: +7 (2 rogue, 2 wizard, 3 Cagebreaker) Melee Atk: +14, 1d4-2 (18-20/x2) Missile Atk: +18, 1d6 Skills: 72 from Rogue, 30 from Illusionist, 66 from Cagebreaker Concentration +10 (9 ranks, +1 Con) Decipher Script +15 [7 ranks, +8 Int] Disable Device +24 [9 ranks, +8 Int, +7 tools] Escape Artists +14 [9 ranks, +5 Dex] Hide +34 [21 ranks, +5 Dex, +4 race, +4 size] Knowledge: Arcana +22 [14 ranks, +8 Int] Listen +24 [21 ranks, +1 Wis, +2 racial] Move Silently +26 [21 ranks, +5 Dex] Open Locks +21 [9 ranks, +5 Dex, +7 tools] Search +12 [4 ranks, +8 Int] Spellcraft +29 [21 ranks, +8 Int] Spot +22 [21 ranks, +1 Wis] Feats: Scribe Scroll (bonus) Spell Focus: Illusion Greater Spell Focus: Illusion Weapon Finesse Dragonfoe Extend Spell (bonus) Dragonbane Dragondoom One more Languages: Common, Draconic, Dwarven, Elven, Gnome, Infernal, Terran, Undercommon Spells Prepared: Save DC +8 (+11 Illusion) 0th: [I]mage handx2, detect magic, ghost sound[/I] 1st: [I]alarm, color spray, expeditious retreat, silent image, true strikex2[/I] 2nd: [I]blur,invisibility, scorching rayx4[/I] 3rd: [I]dispel magicx3, invisibility sphere, major image x2[/I] 4th: [i] greater invisibility, haste(extended), ice storm, phantasmal killerx2[/i] 5th: [i]persistent image, shadow evocationx2, teleport[/i] 6th: [i]greater dispel magic, mislead, programmed image[/i] Spellbook: 0th: All PHB except enchantment 1st: [I]alarm, color spray, comprehend languages, expeditious retreat, identify, magic missile, protection from alignment, silent image, true strike[/I] 2nd: [I]blur, hypnotic image, invisibility, scorching ray[/I] 3rd: [I]haste, dispel magic, invisibility sphere, major image, vampiric touch[/I] 4th: [i]greater invisibility, ice storm, phantasmal killer[/i] 5th: [i]persistent image, shadow evocation, teleport, wall of force[/i] 6th: [i]greater dispel magic, mislead, programmed image, true seeing[/i] EQ: -Gloves of Dexterity +2 -Headband of Intellect +4 -Master's picks (Masterwork thief's tools which also add a +5 competence bonus to Disable Device and Open Locks) -+1 Studded Leather of Spellcasting -+1 Mage-tuned small light crossbow -quiver with 80 bolts -Small Sword of Subtlety -+1 buckler -Cloak of Resistance +2 -adventurer's outfit -Wand of magic missile 5th level (on side-scabbard) -Wand of cat's grace (on side-scabbard) -dust of illusion (in hip pouch) -5 potions of cure light wounds (in potion bandoleer) In scroll case: scroll of [I]Blink[/I]. In backpack: -bedroll -eight day's rations. Money: 2055 gold, 9 silver. Permanent spells: [I]See Invisibility, Detect Magic[/I] Appearance: Grim's overall appearance is best described by his name. His gray skin, dark even for his kind, is scarred from the breath weapons of dragons and dragonkin, matching the mottling of his dark gray clothing perfectly. His weapons are blacked, his cloak (once a bright blue) and dyed into a charcoal gray and his headband (made of silver with golden tracery) carefully coated in ashen lacquer. Personality: Grim is well-named (though it's a shortening of his full given name of thirty-one syllables); he hasn't smiled in the last 30 years, as far as anyone knows. His only goal is the liberation of his brethren from the dragons. He offers neither offense nor friendship, and takes no delight in the happiness or sorrow of others. He regards those who fight against the dragons as allies; those who aid them, his blood enemies. Despite his seeming singlemindedness, there are still the remnants of an actual gnomish being within him, try as he might to suppress them. Unfortunately, on the rare occasions he has been offered friendship, he usually is unable to respond in kind, lacking even the beginnings of the social skills most about him possess. This in turn embitters him, furthering the cycle. History: Like most svirfneblin, Grim grew up on the run. Unlike most, he was caught, and survived. After a deep dragon slaughtered most of his extended family, he and the dozen assorted relatives who survived (most by hiding under the rubble caused by the dragon's magic) were found by a group of drow resistance fighters. They were taken in, and those still capable of it were trained to help shelter and abet the fighters. After a decade or so, they found another svirfneblin community, and joined them, hoping that they could live the rest of their lives in peace, aiding from a safe distance those brave enough to combat the dragons directly. By a vicious quirk of fate, though, this community, too, was destroyed, when a fleeing partisan was traced there by a battalion of draconic lackeys. While the first blow had merely tempered him, this one broke Grim utterly. He has decided that attachment leads only to suffering, and that only when the dragons are gone can anyone truly live. Some allies have tried to draw him out of this self-imposed isolation, chiefest among them a drow woman among the Cagebreakers, but the extent of her success was only to convince him that he, too, would become a Cagebreaker. His training is now complete, save for the last requirement: to break free a number of slaves without assistance from the organization. This, he intends to do shortly. [/QUOTE]
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