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Vecna Adventure Next Year and Obilesks *SPOILERS*
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<blockquote data-quote="Parmandur" data-source="post: 9137669" data-attributes="member: 6780330"><p>Taking this over from the Planescape thread:</p><p></p><p>Thing is, by embracing an "Everythign, Everywhere, All at Once" model...they can use one last Realms shaking event to kill Metaplot for good, and create an evergreen starting point thar can ignore any ongoing media or table play. I think we could see a new FR Setring product that WotC can use as a permanent baseline, as with Eberron.</p><p></p><p></p><p></p><p>There hasn't been any metaplot on the RPG side since 2014, and this seems to be setting themselves up metaphysical to avoid it on a permanent basis. Part of the problem WotC has with the Realms, RPG design wise, is that while the FR is extremely popular the fanbase is split. Aome people never adopted the Time of Trouvles, some never adopted the 3E changes, some never acknowledged the Spellplague, and some never went with the Second Sundering. The Sword Coast is the focus partly because they can write Adventurea that can be adapted to all of those timeframes fairly easily. I think theybare setting up a new RPG game state, using the timey-whimey shenanigans, that will remain static on purpose and point people to older Edition resources to make their home table as they will.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9137669, member: 6780330"] Taking this over from the Planescape thread: Thing is, by embracing an "Everythign, Everywhere, All at Once" model...they can use one last Realms shaking event to kill Metaplot for good, and create an evergreen starting point thar can ignore any ongoing media or table play. I think we could see a new FR Setring product that WotC can use as a permanent baseline, as with Eberron. There hasn't been any metaplot on the RPG side since 2014, and this seems to be setting themselves up metaphysical to avoid it on a permanent basis. Part of the problem WotC has with the Realms, RPG design wise, is that while the FR is extremely popular the fanbase is split. Aome people never adopted the Time of Trouvles, some never adopted the 3E changes, some never acknowledged the Spellplague, and some never went with the Second Sundering. The Sword Coast is the focus partly because they can write Adventurea that can be adapted to all of those timeframes fairly easily. I think theybare setting up a new RPG game state, using the timey-whimey shenanigans, that will remain static on purpose and point people to older Edition resources to make their home table as they will. [/QUOTE]
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