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<blockquote data-quote="MoutonRustique" data-source="post: 6445914" data-attributes="member: 22362"><p>Hello!</p><p></p><p>I am sorry for the thread title, I try and make snappy titles and... well... the results speak for themselves as they say.</p><p></p><p>My goal is to "bounderize" 4e - as in reduce in a dramatic fashion the number climb ("bloat" is too negative a term, I feel). My goal on the DM side (I can manage the player side easily) : simply have every monsters' defenses and accuracy be reduced by it's level.</p><p></p><p>This is, obviously very, very easy to do. BUT, it is also very, very annoying to do. Since I use Master Plan and the MonsterBuilder (thought that last one less and less), I have, "in my possession" a database of all my creatures.</p><p></p><p>NOW, editing by hand every single one of my very numerous critters has entered my mind in many instances, and in all cases, I get a bit of vertigo and must promptly go lie down (I am being hyperbolic, no need to worry about my health).</p><p></p><p>Having a script simply go through the entries and do "defense/attack - level" seems so stupid-easy... but I can't manage to do it (in less time than it would to actually do it by hand...)</p><p></p><p>Has anyone ever attempted (and hopefully succeeded) in this ? Is there a magic button I'm not seeing ?</p><p></p><p>Here's hoping!</p><p></p><p>MoutonRustique out.</p><p></p><p><span style="font-size: 9px">Note: the most "perfectess" of solutions would probably be a form of add-on to Master Plan that would add a setting "de-bloat" that would do this for a specific campaign. That would be... extremely awesome.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Second note: would MapTools perhaps be a way to do this?</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Third note: I'm more <em>curious</em> about programming than <em>proficient</em> at programming.</span></p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6445914, member: 22362"] Hello! I am sorry for the thread title, I try and make snappy titles and... well... the results speak for themselves as they say. My goal is to "bounderize" 4e - as in reduce in a dramatic fashion the number climb ("bloat" is too negative a term, I feel). My goal on the DM side (I can manage the player side easily) : simply have every monsters' defenses and accuracy be reduced by it's level. This is, obviously very, very easy to do. BUT, it is also very, very annoying to do. Since I use Master Plan and the MonsterBuilder (thought that last one less and less), I have, "in my possession" a database of all my creatures. NOW, editing by hand every single one of my very numerous critters has entered my mind in many instances, and in all cases, I get a bit of vertigo and must promptly go lie down (I am being hyperbolic, no need to worry about my health). Having a script simply go through the entries and do "defense/attack - level" seems so stupid-easy... but I can't manage to do it (in less time than it would to actually do it by hand...) Has anyone ever attempted (and hopefully succeeded) in this ? Is there a magic button I'm not seeing ? Here's hoping! MoutonRustique out. [SIZE=1]Note: the most "perfectess" of solutions would probably be a form of add-on to Master Plan that would add a setting "de-bloat" that would do this for a specific campaign. That would be... extremely awesome. Second note: would MapTools perhaps be a way to do this? Third note: I'm more [I]curious[/I] about programming than [I]proficient[/I] at programming.[/SIZE] [/QUOTE]
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