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*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Transformer" data-source="post: 5805684" data-attributes="member: 70008"><p>This is one of the most legit bits of theorycraft, and one of the most fruitful and interesting discussions I've ever read on a D&D forum.</p><p></p><p>I feel like CaW is facilitated well by Savage Worlds, mainly because the system makes no provisions at all for encounter balance and it always puts all the PCs allies under the control of the players during combat. So during the one page adventure in the core rulebook, the final fight is against a village of 30 cannibal savages. 30 of them. Each with stats as good as the PCs. So what do you PCs do? Subterfuge, a distraction, or go recruit a crapton of cannon fodder to sacrifice.</p><p></p><p>We've already had several insightful posts about some of the downsides of CaW, but I'll try to add one more. Tone. I feel like CaW almost unavoidable adds comedy to any game. There's a reason why the excellent example of CaW in the original post and most of the other examples are funny. Because most CaW tactics are crazy and gonzo, and that's almost always funny. A relatively serious heroic game, or gritty game, is kinda difficult to keep compatible with CaW, isn't it?</p></blockquote><p></p>
[QUOTE="Transformer, post: 5805684, member: 70008"] This is one of the most legit bits of theorycraft, and one of the most fruitful and interesting discussions I've ever read on a D&D forum. I feel like CaW is facilitated well by Savage Worlds, mainly because the system makes no provisions at all for encounter balance and it always puts all the PCs allies under the control of the players during combat. So during the one page adventure in the core rulebook, the final fight is against a village of 30 cannibal savages. 30 of them. Each with stats as good as the PCs. So what do you PCs do? Subterfuge, a distraction, or go recruit a crapton of cannon fodder to sacrifice. We've already had several insightful posts about some of the downsides of CaW, but I'll try to add one more. Tone. I feel like CaW almost unavoidable adds comedy to any game. There's a reason why the excellent example of CaW in the original post and most of the other examples are funny. Because most CaW tactics are crazy and gonzo, and that's almost always funny. A relatively serious heroic game, or gritty game, is kinda difficult to keep compatible with CaW, isn't it? [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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