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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Nagol" data-source="post: 5805706" data-attributes="member: 23935"><p>It varied a lot over the levels and their actual goals. They had a pretty consistent strategy though.</p><p></p><p>Lots of recon: determine where the strength of the enemy was as well as look for valuable targets not in those spots. Try to discover changes before they happen. </p><p></p><p>Lots of infiltration: never fight on your own turf if you want to keep your own turf. Try to get locals to provide clandestine support or at least get the locals to be willfully blind to your presence.</p><p></p><p>Lots of battlefield prep before engagement: always prep multiple ways out. Always make engagement expensive and give the enemy a clear path to retreat. Collapsing morale is a great way to win.</p><p></p><p>Lots of general prep: know the area, have places to hole up.</p><p></p><p>Collect and use resources discovered. Cursed objects can be great assasination tools. Non-intelligent/immobile creatures like molds and slimes are great battlefield hazards / weapons of mass destruction.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5805706, member: 23935"] It varied a lot over the levels and their actual goals. They had a pretty consistent strategy though. Lots of recon: determine where the strength of the enemy was as well as look for valuable targets not in those spots. Try to discover changes before they happen. Lots of infiltration: never fight on your own turf if you want to keep your own turf. Try to get locals to provide clandestine support or at least get the locals to be willfully blind to your presence. Lots of battlefield prep before engagement: always prep multiple ways out. Always make engagement expensive and give the enemy a clear path to retreat. Collapsing morale is a great way to win. Lots of general prep: know the area, have places to hole up. Collect and use resources discovered. Cursed objects can be great assasination tools. Non-intelligent/immobile creatures like molds and slimes are great battlefield hazards / weapons of mass destruction. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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