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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="ExploderWizard" data-source="post: 5805726" data-attributes="member: 66434"><p>If you are in competition with the DM something is going wrong. If this is an issue then CaW or CaS doesn't matter, your DM is simply untrustworthy. </p><p> </p><p></p><p> </p><p>I suppose this all depends on what one considers unsatisfying. Did the PC's use a clever trick to accomplish something awesome without having to bleed? Very satisfying. </p><p> </p><p>Pull punches, good gracious whatever for? Very unsatisfying. </p><p> </p><p>A TPK? Can go either way. If it was entertaining then very satisfying. </p><p> </p><p>Consistency isn't of value to me when playing a game in which anything imaginable can happen. In this case consistency is predictability which for active gameplay, is closely followed by boredom. </p><p> </p><p>For me the thrill of play is not knowing if the outcome will be an all out slam dunk victory with PC's coming through unscathed, a hard won victory that was close and came with costs, a defeat that left PC's licking thier wounds and planning revenge, or total failure ending in the black shroud of death. </p><p> </p><p>This is from either side of the screen. </p><p> </p><p></p><p> </p><p> </p><p>Not quite. This is the fundamental difference between CaW and CaS the OP was talking about. </p><p>From a CaW perspective the correct answer is <strong>whenever it can be arranged. </strong></p><p> </p><p>CaW isn't about fair fights, its about survival and attaining victory however possible. Does a military officer pass up a chance to gain a tactical advantage simply because the fight is fair? </p><p> </p><p>No. In fact the officer has a duty to minimize losses while achieving the objective. The whole concept of fair play belongs to the CaS theory.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5805726, member: 66434"] If you are in competition with the DM something is going wrong. If this is an issue then CaW or CaS doesn't matter, your DM is simply untrustworthy. I suppose this all depends on what one considers unsatisfying. Did the PC's use a clever trick to accomplish something awesome without having to bleed? Very satisfying. Pull punches, good gracious whatever for? Very unsatisfying. A TPK? Can go either way. If it was entertaining then very satisfying. Consistency isn't of value to me when playing a game in which anything imaginable can happen. In this case consistency is predictability which for active gameplay, is closely followed by boredom. For me the thrill of play is not knowing if the outcome will be an all out slam dunk victory with PC's coming through unscathed, a hard won victory that was close and came with costs, a defeat that left PC's licking thier wounds and planning revenge, or total failure ending in the black shroud of death. This is from either side of the screen. Not quite. This is the fundamental difference between CaW and CaS the OP was talking about. From a CaW perspective the correct answer is [B]whenever it can be arranged. [/B] CaW isn't about fair fights, its about survival and attaining victory however possible. Does a military officer pass up a chance to gain a tactical advantage simply because the fight is fair? No. In fact the officer has a duty to minimize losses while achieving the objective. The whole concept of fair play belongs to the CaS theory. [/QUOTE]
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