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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="The Human Target" data-source="post: 5806520" data-attributes="member: 22574"><p>Thinking more on this interesting topic and how it relates to my 4e game...</p><p></p><p>I feel like the players only go full bore CaW anymore when they have a suspicion their normal bags of tricks won't be enough, or be too risky. Which doesn't happen a lot. Or when they're so mad at a villain characters(s) that they feel the need to try and straight up shame them. Which happens a bit more often.</p><p></p><p>Now thats not to say that they won't try and get an advantage before a fight (trying to get people in advantageous positions, split up the enemy a little, activate anything they can before their actual turn, etc), but thats basically just too get a little boost before they start fire bombing the place with their go to powers.</p><p></p><p>And even then, they still just walk into a majority of standard seeming fights with a big grin on their faces and no plan, trusting in their high level of kick-butt-ness.</p><p></p><p>Interestingly they have switched over to a more RaW mindset- Roleplaying as War. In which they will spend a pretty healthy chunk of time investigating, researching, and all around nit picking over their interactions with important seeming NPCs, always trying to go in as well armed as possible with information.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 5806520, member: 22574"] Thinking more on this interesting topic and how it relates to my 4e game... I feel like the players only go full bore CaW anymore when they have a suspicion their normal bags of tricks won't be enough, or be too risky. Which doesn't happen a lot. Or when they're so mad at a villain characters(s) that they feel the need to try and straight up shame them. Which happens a bit more often. Now thats not to say that they won't try and get an advantage before a fight (trying to get people in advantageous positions, split up the enemy a little, activate anything they can before their actual turn, etc), but thats basically just too get a little boost before they start fire bombing the place with their go to powers. And even then, they still just walk into a majority of standard seeming fights with a big grin on their faces and no plan, trusting in their high level of kick-butt-ness. Interestingly they have switched over to a more RaW mindset- Roleplaying as War. In which they will spend a pretty healthy chunk of time investigating, researching, and all around nit picking over their interactions with important seeming NPCs, always trying to go in as well armed as possible with information. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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