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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Daztur" data-source="post: 5807042" data-attributes="member: 55680"><p>As for what I mean by the difference between CaS and CaW, it’s based on an analogy to online PvP games, as I said in the OP. Sport Player vs. Player combat (PvP) includes World of Tanks, League of Legends, Counterstrike, MMORPG arena play, etc. basically any game in which there’s PvP between two equal teams with a definite start and end. It’s like a sports match. Here’s a MMORPG blog post by someone who likes that kind of game: <a href="http://tobolds.blogspot.com/2011/10/world-of-tanks-balance.html" target="_blank">Tobold's MMORPG Blog: World of Tanks balance</a> </p><p></p><p>War PvP is like PvP in Eve Online, Ultima Online and open world PvP in any MMORPG or MUD. There are no set teams, no matches, so set start and end of combat (Eve has had wars with thousands of players on each side that lasted over a year). Actual fights in these games are often turkey shoots and a lot of the gameplay (especially in Eve Online) revolves around the strategy/logistics/economics/politics necessary to make sure that you’re on the right side of the turkey shoot. Here’s a MMORPG blog post by the self-aggrandizing leader of the Goon (Something Awful forum members) alliance about how he won a recent war: <a href="http://www.tentonhammer.com/eve/spymaster/73" target="_blank">Sins of a Solar Spymaster #73: Painful Lessons - Branch Falls | Ten Ton Hammer</a> </p><p></p><p>Makes sense? I think the same kind of split in gameplay applies to tabletop games.</p><p></p><p>Just having the DM set up unbalanced encounters doesn’t turn CaS into CaW, that’s just crappy unbalanced CaS (like setting up a high school team against an NFL team doesn’t make it stop being sports). What’s important to make CaW tick is that whether the encounters are easy or hard in the first place depends radically on actions that the PCs take before the combat starts. When you start to figure in those kinds of actions balance that’s focused solely on tactical power falls to pieces.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5807042, member: 55680"] As for what I mean by the difference between CaS and CaW, it’s based on an analogy to online PvP games, as I said in the OP. Sport Player vs. Player combat (PvP) includes World of Tanks, League of Legends, Counterstrike, MMORPG arena play, etc. basically any game in which there’s PvP between two equal teams with a definite start and end. It’s like a sports match. Here’s a MMORPG blog post by someone who likes that kind of game: [url=http://tobolds.blogspot.com/2011/10/world-of-tanks-balance.html]Tobold's MMORPG Blog: World of Tanks balance[/url] War PvP is like PvP in Eve Online, Ultima Online and open world PvP in any MMORPG or MUD. There are no set teams, no matches, so set start and end of combat (Eve has had wars with thousands of players on each side that lasted over a year). Actual fights in these games are often turkey shoots and a lot of the gameplay (especially in Eve Online) revolves around the strategy/logistics/economics/politics necessary to make sure that you’re on the right side of the turkey shoot. Here’s a MMORPG blog post by the self-aggrandizing leader of the Goon (Something Awful forum members) alliance about how he won a recent war: [url=http://www.tentonhammer.com/eve/spymaster/73]Sins of a Solar Spymaster #73: Painful Lessons - Branch Falls | Ten Ton Hammer[/url] Makes sense? I think the same kind of split in gameplay applies to tabletop games. Just having the DM set up unbalanced encounters doesn’t turn CaS into CaW, that’s just crappy unbalanced CaS (like setting up a high school team against an NFL team doesn’t make it stop being sports). What’s important to make CaW tick is that whether the encounters are easy or hard in the first place depends radically on actions that the PCs take before the combat starts. When you start to figure in those kinds of actions balance that’s focused solely on tactical power falls to pieces. [/QUOTE]
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