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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="SlyDoubt" data-source="post: 5807308" data-attributes="member: 6667337"><p>I'm firmly combat as war with some combat as sport. As are all my players.</p><p></p><p>This notion that combat as war means the DMing "letting" the players win is ridiculous. I don't let my players win. The defeat or fail at encounters I've set up to challenge them. If they win it's because they defeated the encounter.</p><p></p><p>Everyone at the table is a player. It's just the DM is playing the world itself. If you like your games as stories where the DM is really just spinning a tale that the PCs are a part of, fair enough, that's your thing. But that's simply a style of playing. I prefer to use random charts in most cases because it lets me focus on enabling the PCs to play with the world as if it really is a world. Not just a tunnel. They can 'peek behind the curtain' and see the inner workings and know that it's not just me the DM player challenging them, it's also the game world itself.</p><p></p><p>Both styles are awesome. I've played in combat as sport style games and that is great fun too. My group personally finds it too staged and immediately is turned off and can't actually get into the story because of it.</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5807308, member: 6667337"] I'm firmly combat as war with some combat as sport. As are all my players. This notion that combat as war means the DMing "letting" the players win is ridiculous. I don't let my players win. The defeat or fail at encounters I've set up to challenge them. If they win it's because they defeated the encounter. Everyone at the table is a player. It's just the DM is playing the world itself. If you like your games as stories where the DM is really just spinning a tale that the PCs are a part of, fair enough, that's your thing. But that's simply a style of playing. I prefer to use random charts in most cases because it lets me focus on enabling the PCs to play with the world as if it really is a world. Not just a tunnel. They can 'peek behind the curtain' and see the inner workings and know that it's not just me the DM player challenging them, it's also the game world itself. Both styles are awesome. I've played in combat as sport style games and that is great fun too. My group personally finds it too staged and immediately is turned off and can't actually get into the story because of it. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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