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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Hassassin" data-source="post: 5808031" data-attributes="member: 6675228"><p>It certainly didn't take all resource management out of the game, but it did significantly lessen its impact on encounters. 4e was designed so that what happened before an encounter would have limited effect on the encounter itself. This is at odds with CAW, where resource attrition in a string of easy encounters should (sometimes) be an important strategic concern.</p><p></p><p>I still have faith that 5e can be designed to support both styles of play very well. For that to be true, it has to have balanced combat mechanics that CAS groups can use, but it also has to offer a lot of interesting mechanics and resources that CAW groups can use to "unbalance" encounters within their game.</p><p></p><p>HP attrition from encounter to encounter is the most difficult part. CAS style without resetting HP or CAW style with are both problematic. This is where I think there must be an optional choice that groups will have to make. Probably from attrition to resetting, because adding a reset mechanic seems, to me, to be easier than removing one. But that's just my view, maybe they'll surprise me.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5808031, member: 6675228"] It certainly didn't take all resource management out of the game, but it did significantly lessen its impact on encounters. 4e was designed so that what happened before an encounter would have limited effect on the encounter itself. This is at odds with CAW, where resource attrition in a string of easy encounters should (sometimes) be an important strategic concern. I still have faith that 5e can be designed to support both styles of play very well. For that to be true, it has to have balanced combat mechanics that CAS groups can use, but it also has to offer a lot of interesting mechanics and resources that CAW groups can use to "unbalance" encounters within their game. HP attrition from encounter to encounter is the most difficult part. CAS style without resetting HP or CAW style with are both problematic. This is where I think there must be an optional choice that groups will have to make. Probably from attrition to resetting, because adding a reset mechanic seems, to me, to be easier than removing one. But that's just my view, maybe they'll surprise me. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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