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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Tony Vargas" data-source="post: 5808572" data-attributes="member: 996"><p>Regardless of rules, you probably can take either aproach, RPGs being open or 'infinite games' by their nature. The only question is if the game is neutral to that style choice or supports one over another. </p><p></p><p>Balanced games, like 4e, are more style neutral. You'd have to come up with a few things to run a shipboard or ship battle in 4e, since there aren't specific rules for it, but once you do, either of those scenarios could be done. I'd think the fireship would require some real thought by the DM, the equivalent of designing an encounter from scratch (since it introduces this major environmental factor (a ship full of burning pitch and gunpowder- yipes!). Of course, designing an encounter from scratch is something you can do in minutes. In 3.5 you at least have the Seawrack suplement (4e might've gotten a suplement like that, if it hadn't been killed prematurely), and you could try for either, but most likely the fellow you were going to duel with will get Held, Power-Worded or otherwised insta-ganked (after the DM spent hours statting him up and equipping him), and fireballs will toast the flag ship (or your ship) while you're still loading barrells of pitch.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5808572, member: 996"] Regardless of rules, you probably can take either aproach, RPGs being open or 'infinite games' by their nature. The only question is if the game is neutral to that style choice or supports one over another. Balanced games, like 4e, are more style neutral. You'd have to come up with a few things to run a shipboard or ship battle in 4e, since there aren't specific rules for it, but once you do, either of those scenarios could be done. I'd think the fireship would require some real thought by the DM, the equivalent of designing an encounter from scratch (since it introduces this major environmental factor (a ship full of burning pitch and gunpowder- yipes!). Of course, designing an encounter from scratch is something you can do in minutes. In 3.5 you at least have the Seawrack suplement (4e might've gotten a suplement like that, if it hadn't been killed prematurely), and you could try for either, but most likely the fellow you were going to duel with will get Held, Power-Worded or otherwised insta-ganked (after the DM spent hours statting him up and equipping him), and fireballs will toast the flag ship (or your ship) while you're still loading barrells of pitch. [/QUOTE]
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