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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Tony Vargas" data-source="post: 5808656" data-attributes="member: 996"><p>Well, OK, if you can't elaborate on that so it makes sense, I won't pester you further about it. </p><p></p><p>As I see it, rules can (and should) be neutral to the choice of aproaching any given encounter as 'sport' (fair) or war (anything goes). It's an RPG, if your players decide to challenge the enemy to a stand-up fight, you're going to have to react to that, if they choose to sneak in and murder the enemy in their sleep, you resolve that attempt. Either way, you're using the same system, so the system should be able to handle either.</p><p></p><p></p><p></p><p>OK, true. Making a better game that supports more play styles is not enough. You also have to sell it. And, we nerds can be a very tough, unpredictable audience.</p><p></p><p>In the past, there's always been some knee-jerk resistance to new eds, and it's always passed as shiny new stuff came out for /just/ the new ed.</p><p></p><p>The d20 OGL, however, made it possible for new shinies to come out for the old ed. </p><p></p><p>That's the difference. </p><p></p><p>Well, when dealing with what a fighter does, sure. When dealing with magic and dragons, not so much. Dragons don't climb tall cliffs and ride thermals, they leap into the air and fly. If you reality-checked how many times per day a brilliant old man could make deadly lightning fly from his fingertips by reciting a spell, you'd get 0.</p><p></p><p></p><p>Try 'does this happen in the heroic fanstays genre?' </p><p></p><p></p><p>Yep, and balance makes games better. So does better editing, interior art, and a host of other things. 4e didn't fail to be better game than 3e, just as 3e improved over 2e and so forth. It just failed to remain bad enough in specific, familiar ways, to 'feel like D&D,' and did so with the OGL hanging over it's head.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5808656, member: 996"] Well, OK, if you can't elaborate on that so it makes sense, I won't pester you further about it. As I see it, rules can (and should) be neutral to the choice of aproaching any given encounter as 'sport' (fair) or war (anything goes). It's an RPG, if your players decide to challenge the enemy to a stand-up fight, you're going to have to react to that, if they choose to sneak in and murder the enemy in their sleep, you resolve that attempt. Either way, you're using the same system, so the system should be able to handle either. OK, true. Making a better game that supports more play styles is not enough. You also have to sell it. And, we nerds can be a very tough, unpredictable audience. In the past, there's always been some knee-jerk resistance to new eds, and it's always passed as shiny new stuff came out for /just/ the new ed. The d20 OGL, however, made it possible for new shinies to come out for the old ed. That's the difference. Well, when dealing with what a fighter does, sure. When dealing with magic and dragons, not so much. Dragons don't climb tall cliffs and ride thermals, they leap into the air and fly. If you reality-checked how many times per day a brilliant old man could make deadly lightning fly from his fingertips by reciting a spell, you'd get 0. Try 'does this happen in the heroic fanstays genre?' Yep, and balance makes games better. So does better editing, interior art, and a host of other things. 4e didn't fail to be better game than 3e, just as 3e improved over 2e and so forth. It just failed to remain bad enough in specific, familiar ways, to 'feel like D&D,' and did so with the OGL hanging over it's head. [/QUOTE]
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