Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5808675" data-attributes="member: 6668292"><p>The Princess Bride:</p><ul> <li data-xf-list-type="ul">Inigo Montoya versus the Man in Black: Combat as Sport.</li> <li data-xf-list-type="ul">Inigo Montoya, Fezzik, and the Man in Black preparing to rescue Princess Buttercup: Combat as War.</li> </ul><p>It's different at different times. You can be cautious and save the princess. Even in the same system (or movie) where Combat as Sport is used. Bypassing 30 guards by intimidating and bluffing them is definitely more Combat as War than Combat as Sport, and it involved careful planning.</p><p></p><p>I love Combat as War, and I highly value Combat as Sport. I can say, however, from the perspective of a GM that highly rewards a well thought out approach in a Combat as War game, my players are no less hesitant to go in swinging when they feel they need to, or even want to. They aren't cowardly (unless their character is).</p><p></p><p>They face overwhelming odds, and try to plan to bring it down to something close to even when possible. These past few sessions, they've engaged ships by sneaking aboard, doing their best to chain all the doors up shut, and ramming it into another ship. They bypassed a lot of sailors and fight by doing so. It was very risky, and my RPG (and style) is certainly more lethal than D&D's base system assumes.</p><p></p><p>It's going to depend on group. Sure, some players will be more cautious (or, separately, cowardly) when they think they might die. That's understandable. It is by no means a universal truth, and my personal experience bucks wildly against the assertion.</p><p></p><p>Most groups play to suit their needs. If groups are most concerned with surviving, that's how they'll play. If fights are assumed to be more balanced, they'll rush in more often. If they're not, they'll be more cautious. If, however, groups are more interested in other aspects (intrigue, heroics, etc.), they'll play to fit that style, regardless of how risky it is. They'll try to reduce the risk, sure, but they'll still risk it. In my opinion, anyways. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5808675, member: 6668292"] The Princess Bride: [LIST][*]Inigo Montoya versus the Man in Black: Combat as Sport. [*]Inigo Montoya, Fezzik, and the Man in Black preparing to rescue Princess Buttercup: Combat as War.[/LIST] It's different at different times. You can be cautious and save the princess. Even in the same system (or movie) where Combat as Sport is used. Bypassing 30 guards by intimidating and bluffing them is definitely more Combat as War than Combat as Sport, and it involved careful planning. I love Combat as War, and I highly value Combat as Sport. I can say, however, from the perspective of a GM that highly rewards a well thought out approach in a Combat as War game, my players are no less hesitant to go in swinging when they feel they need to, or even want to. They aren't cowardly (unless their character is). They face overwhelming odds, and try to plan to bring it down to something close to even when possible. These past few sessions, they've engaged ships by sneaking aboard, doing their best to chain all the doors up shut, and ramming it into another ship. They bypassed a lot of sailors and fight by doing so. It was very risky, and my RPG (and style) is certainly more lethal than D&D's base system assumes. It's going to depend on group. Sure, some players will be more cautious (or, separately, cowardly) when they think they might die. That's understandable. It is by no means a universal truth, and my personal experience bucks wildly against the assertion. Most groups play to suit their needs. If groups are most concerned with surviving, that's how they'll play. If fights are assumed to be more balanced, they'll rush in more often. If they're not, they'll be more cautious. If, however, groups are more interested in other aspects (intrigue, heroics, etc.), they'll play to fit that style, regardless of how risky it is. They'll try to reduce the risk, sure, but they'll still risk it. In my opinion, anyways. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
Top