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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Tony Vargas" data-source="post: 5808990" data-attributes="member: 996"><p>I never played Boot Hill, but didn't it have the same firearms system as Top Secret? Definitely primitive games, though not as whacked as my beloved Gamma World.</p><p></p><p>Fair vs 'anything goes?' meh. Mostly it just sounds like calling people who don't like the same game pansies.</p><p> </p><p>:sigh: OK, we do have a long back-and-forth in front of us then. </p><p></p><p></p><p>Encounter powers 'recharge' (though recharge has a specific jargon meaning in 4e that only aplies to monster powers that recharge in combat) with a short rest. A character starts with 2 at-will, 1 encounter, and 1 daily, and gains dailies and encounters as it levels. Encounter powers never constitute 'most' of those power, but they do form a nice core of less-powerful limitted-use powers.</p><p></p><p>Healing up to full between serious encounters is not anything new. In 3.x, it became common practice to use comparatively cheap items like Wands of CLW to heal fully between combats. But it was rarely a good idea to go into fights badly wounded in any ed. Between-combat healing in 4e consumes character resources - additional resource management, and a way of modeling wounds beyond immediate ones. </p><p></p><p></p><p>:sigh: </p><p></p><p>Paladins use 'prayers' in 4e, a CHA-based paladin would only have occassion to make a basic attack when taking an OA, and later versions thereof wouldn't even do so then, because they have CHA-based at-wills that can be used instead. Using an attack power with the weapon keyword is not, in any concievable way shape or form 'casting a spell.' In 4e, a 'spell' is quite specifically an arcane power, and typically use implements rather than weapons. In 3.x and earlier, a spell is typified by using verbal, somatic and/or material components to effect some supernatural change. In AD&D, spells were also notable for being 'memorized.' Only wizards prepare spells in 4e. The prayers and exploits you're refering to have none of those things in common with spells. Clearly, they are not spells. </p><p></p><p></p><p></p><p>Nor should you. Then again, if you are so mis-informed as to consider Divine Challenge or Wolf Pack Tactics 'spells,' you probably shouldn't comment on it in public, either.</p><p></p><p>D&D is an RPG, in all it's incarnations. Some have been better than others, but they're all RPGs.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5808990, member: 996"] I never played Boot Hill, but didn't it have the same firearms system as Top Secret? Definitely primitive games, though not as whacked as my beloved Gamma World. Fair vs 'anything goes?' meh. Mostly it just sounds like calling people who don't like the same game pansies. :sigh: OK, we do have a long back-and-forth in front of us then. Encounter powers 'recharge' (though recharge has a specific jargon meaning in 4e that only aplies to monster powers that recharge in combat) with a short rest. A character starts with 2 at-will, 1 encounter, and 1 daily, and gains dailies and encounters as it levels. Encounter powers never constitute 'most' of those power, but they do form a nice core of less-powerful limitted-use powers. Healing up to full between serious encounters is not anything new. In 3.x, it became common practice to use comparatively cheap items like Wands of CLW to heal fully between combats. But it was rarely a good idea to go into fights badly wounded in any ed. Between-combat healing in 4e consumes character resources - additional resource management, and a way of modeling wounds beyond immediate ones. :sigh: Paladins use 'prayers' in 4e, a CHA-based paladin would only have occassion to make a basic attack when taking an OA, and later versions thereof wouldn't even do so then, because they have CHA-based at-wills that can be used instead. Using an attack power with the weapon keyword is not, in any concievable way shape or form 'casting a spell.' In 4e, a 'spell' is quite specifically an arcane power, and typically use implements rather than weapons. In 3.x and earlier, a spell is typified by using verbal, somatic and/or material components to effect some supernatural change. In AD&D, spells were also notable for being 'memorized.' Only wizards prepare spells in 4e. The prayers and exploits you're refering to have none of those things in common with spells. Clearly, they are not spells. Nor should you. Then again, if you are so mis-informed as to consider Divine Challenge or Wolf Pack Tactics 'spells,' you probably shouldn't comment on it in public, either. D&D is an RPG, in all it's incarnations. Some have been better than others, but they're all RPGs. [/QUOTE]
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