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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Nagol" data-source="post: 5809387" data-attributes="member: 23935"><p>I run a lot of different game systems. My favourite for CAS-style gaming is CHAMPIONS. Base CHAMPIONS is hard to run a CAW-style. PCs have almost no consumable resources (there are 3: Body which is physical resilience and heals over months but is rarely damaged, Stun which represents consciousness and heals over seconds, and Endurance which powers actions and heals over seconds). Additionally, the base game discourages using found or improvised equipment (all aspects of the character -- including gear -- is purchased with character points).</p><p></p><p>This really restricts CaW play as there are many fewer points of attack and few trade-offs that can be made. At that point, you are only looking to take advantage of environmental effects and trying to choose battles where you can control the number and identity of opponents.</p><p></p><p>It is telling that Fantasy Hero, the fantasy sourcebook for CHAMPIONS, put back a longer-term resources ike Long Term Endurance (heals over hours), acquiring items from the field, etc.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5809387, member: 23935"] I run a lot of different game systems. My favourite for CAS-style gaming is CHAMPIONS. Base CHAMPIONS is hard to run a CAW-style. PCs have almost no consumable resources (there are 3: Body which is physical resilience and heals over months but is rarely damaged, Stun which represents consciousness and heals over seconds, and Endurance which powers actions and heals over seconds). Additionally, the base game discourages using found or improvised equipment (all aspects of the character -- including gear -- is purchased with character points). This really restricts CaW play as there are many fewer points of attack and few trade-offs that can be made. At that point, you are only looking to take advantage of environmental effects and trying to choose battles where you can control the number and identity of opponents. It is telling that Fantasy Hero, the fantasy sourcebook for CHAMPIONS, put back a longer-term resources ike Long Term Endurance (heals over hours), acquiring items from the field, etc. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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