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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="GSHamster" data-source="post: 5809846" data-attributes="member: 20187"><p>Sorry for not being clearer. As [MENTION=3400]billd91[/MENTION] said, sacrificing the one for the many is only heroic if you are the one (ie Spock). If the "one" is someone else, then it is not heroic.</p><p></p><p>CaW groups prefer fighting when the odds are overwhelmingly on their side. They like setting up the battlefield to ensure this. But that means that, when faced with a fight where the odds are more indeterminate, they often retreat to buy time to set up the battlefield.</p><p></p><p>In my experience, this tends to a mindset where the PCs are willing to sacrifice others, as the "costs of war". Arguably, they may even be right. If the PCs attack and are beaten, then everyone is worse off.</p><p></p><p>I just found that in CaW groups, everyone was very cautious, and it was hard to act heroicly. Kind of honestly, there's a reason paladins have the whole "Lawful Stupid" stigma. I think that's because the paladin's heroic mindset conflicts with the pragmatic mindset of the rest of the CaW group.</p><p></p><p>In a CaS group, the outcome is more determined by the fight itself, rather than the factors leading up to the fight. Thus the group is more willing to engage in fights, to confront the villains, to act heroically, without needing to retreat and set up the battlefield first. I find that style of play to be more cinematic and heroic than CaW.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5809846, member: 20187"] Sorry for not being clearer. As [MENTION=3400]billd91[/MENTION] said, sacrificing the one for the many is only heroic if you are the one (ie Spock). If the "one" is someone else, then it is not heroic. CaW groups prefer fighting when the odds are overwhelmingly on their side. They like setting up the battlefield to ensure this. But that means that, when faced with a fight where the odds are more indeterminate, they often retreat to buy time to set up the battlefield. In my experience, this tends to a mindset where the PCs are willing to sacrifice others, as the "costs of war". Arguably, they may even be right. If the PCs attack and are beaten, then everyone is worse off. I just found that in CaW groups, everyone was very cautious, and it was hard to act heroicly. Kind of honestly, there's a reason paladins have the whole "Lawful Stupid" stigma. I think that's because the paladin's heroic mindset conflicts with the pragmatic mindset of the rest of the CaW group. In a CaS group, the outcome is more determined by the fight itself, rather than the factors leading up to the fight. Thus the group is more willing to engage in fights, to confront the villains, to act heroically, without needing to retreat and set up the battlefield first. I find that style of play to be more cinematic and heroic than CaW. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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