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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="haakon1" data-source="post: 5810103" data-attributes="member: 25619"><p>Our mileage definitely varies. I love RECON, which is precisely Fantasy Vietnam. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p></p><p></p><p>Agreed. It's easier to correct for bad rolls/bad scouting when you start out with what, 3x the hit points of earlier editions? The grind is intended to lower PC casualties, I would guess.</p><p></p><p>I'm not sure if it's possible to write a single edition with both "grind combat" (plenty of time to correct for bad luck/misinterpretation of the odds) and "save or die" or "old style Boot Hill combat" -- 1d6 damage, 6 is just dead -- so you'd better try your darnedest not to get shot!</p><p></p><p>Both are too extreme for most people, I think, but some folks want the extremes -- and perhaps the folks in the middle like a mix of "grinds" and "save or dies"?</p></blockquote><p></p>
[QUOTE="haakon1, post: 5810103, member: 25619"] Our mileage definitely varies. I love RECON, which is precisely Fantasy Vietnam. ;) Agreed. It's easier to correct for bad rolls/bad scouting when you start out with what, 3x the hit points of earlier editions? The grind is intended to lower PC casualties, I would guess. I'm not sure if it's possible to write a single edition with both "grind combat" (plenty of time to correct for bad luck/misinterpretation of the odds) and "save or die" or "old style Boot Hill combat" -- 1d6 damage, 6 is just dead -- so you'd better try your darnedest not to get shot! Both are too extreme for most people, I think, but some folks want the extremes -- and perhaps the folks in the middle like a mix of "grinds" and "save or dies"? [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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