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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="cibet" data-source="post: 5810306" data-attributes="member: 83838"><p>I look at it more like this (and a little in jest):</p><p></p><p>Combat as 3E: the PCs approach the bees and engage them in combat using the terrain to their advantage because the rules describe the advantages and disadvantages the terrain gives. The fighter chooses the right position to be able to cleave since he knows cleave only works with adjacent foes while staying outside the accurately defined radius of the wizard’s area effect spell, the cleric keeps the wizard from going down to bee venom and the rogue uses his sneak as opposed with the bees perception to surprise and kill the bee queen. With the tactics agreed upon to minimize the chance of failure hopefully the gods are smiling on the party as the players roll the dice... </p><p></p><p>Combat as pre-3E: the PCs approach the bees but there’s BEES EVERYWHERE! GIANT BEES! With nasty poison saves! The PCs run for their lives since they don’t stand a chance against the bees in a fair fight. But the DM decides the bees are too fast! So the players argue since the wizard and monk are not wearing armor they should be able to out run the bees, but the DM says not these bees they are too fast! The party Wizard uses magic to try to set part of the forest on fire in order to provide enough smoke (bees hate smoke, right?) to cover their escape. Unfortunately the DM declares the forest is too wet to burn, but the party feels this is magic fire so moisture shouldn't hinder it. The DM agrees and the forest goes up in flames but it has little effect on the bees because the DM says these bees are not only super fast but they actually don't mind the smoke at all! Then the PCs regroup and swear bloody vengeance against the damn bees and DM. They think about just burning everything as usual and ending the campaign because this DM is constantly changing rules or making up rules since none exist, but decide that that might destroy the value of the honey and they won't be able to find another group to play with. So they decide to suck it up and make a plan that will hopefully be successful despite the ever shifting rules-scape, DM whims, and nebulous interpretations. Hopefully the DM and players won't spend too much time arguing about how to determine if the bees see them hiding or if the owl bear nearby can catch the monk as he runs away because they would really like to have some fun tonight and not spend hours making up or arguing over rules. They declare that anything could happen so it's almost impossible to succeed tactically unless the DM decides they are allowed to. The DM grins ghoulishly as he peers into his seemingly endless series of spiral notebooks that detail every aspect of his never ending sandbox campaign.</p></blockquote><p></p>
[QUOTE="cibet, post: 5810306, member: 83838"] I look at it more like this (and a little in jest): Combat as 3E: the PCs approach the bees and engage them in combat using the terrain to their advantage because the rules describe the advantages and disadvantages the terrain gives. The fighter chooses the right position to be able to cleave since he knows cleave only works with adjacent foes while staying outside the accurately defined radius of the wizard’s area effect spell, the cleric keeps the wizard from going down to bee venom and the rogue uses his sneak as opposed with the bees perception to surprise and kill the bee queen. With the tactics agreed upon to minimize the chance of failure hopefully the gods are smiling on the party as the players roll the dice... Combat as pre-3E: the PCs approach the bees but there’s BEES EVERYWHERE! GIANT BEES! With nasty poison saves! The PCs run for their lives since they don’t stand a chance against the bees in a fair fight. But the DM decides the bees are too fast! So the players argue since the wizard and monk are not wearing armor they should be able to out run the bees, but the DM says not these bees they are too fast! The party Wizard uses magic to try to set part of the forest on fire in order to provide enough smoke (bees hate smoke, right?) to cover their escape. Unfortunately the DM declares the forest is too wet to burn, but the party feels this is magic fire so moisture shouldn't hinder it. The DM agrees and the forest goes up in flames but it has little effect on the bees because the DM says these bees are not only super fast but they actually don't mind the smoke at all! Then the PCs regroup and swear bloody vengeance against the damn bees and DM. They think about just burning everything as usual and ending the campaign because this DM is constantly changing rules or making up rules since none exist, but decide that that might destroy the value of the honey and they won't be able to find another group to play with. So they decide to suck it up and make a plan that will hopefully be successful despite the ever shifting rules-scape, DM whims, and nebulous interpretations. Hopefully the DM and players won't spend too much time arguing about how to determine if the bees see them hiding or if the owl bear nearby can catch the monk as he runs away because they would really like to have some fun tonight and not spend hours making up or arguing over rules. They declare that anything could happen so it's almost impossible to succeed tactically unless the DM decides they are allowed to. The DM grins ghoulishly as he peers into his seemingly endless series of spiral notebooks that detail every aspect of his never ending sandbox campaign. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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