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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5810714" data-attributes="member: 82106"><p>The one thing though that is rather unaccountable in the design of 4e was the fact that not only were the 'easy out' magical ways of "cheating" made expensive and/or reduced in scope and effectiveness, but there's nothing much in the way of equipment provided by default that provides fuel for the 'Rube Goldberg' kind of approach. You don't have rules for hirelings, you don't have 10' poles, oil flasks, etc. My long experienced players simply went ahead and bought that kind of stuff anyway, but I never understood the reluctance of the 4e game designers to give a few nods to the whole notion. I don't think that was a smart move. </p><p></p><p></p><p></p><p>Eh, there are always still daily resources and other resources that are more situational or story oriented. There's always the option in 4e at least to restrict even the normal resources (run the party through a gauntlet, deny them a way to get a good rest, etc). I think it would be nice if the rules gave you more options for rates of recovery in 5e. That certainly is a cheap way to add flexibility to the system and I'll guess that it is the kind of low hanging fruit that WotC won't miss.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5810714, member: 82106"] The one thing though that is rather unaccountable in the design of 4e was the fact that not only were the 'easy out' magical ways of "cheating" made expensive and/or reduced in scope and effectiveness, but there's nothing much in the way of equipment provided by default that provides fuel for the 'Rube Goldberg' kind of approach. You don't have rules for hirelings, you don't have 10' poles, oil flasks, etc. My long experienced players simply went ahead and bought that kind of stuff anyway, but I never understood the reluctance of the 4e game designers to give a few nods to the whole notion. I don't think that was a smart move. Eh, there are always still daily resources and other resources that are more situational or story oriented. There's always the option in 4e at least to restrict even the normal resources (run the party through a gauntlet, deny them a way to get a good rest, etc). I think it would be nice if the rules gave you more options for rates of recovery in 5e. That certainly is a cheap way to add flexibility to the system and I'll guess that it is the kind of low hanging fruit that WotC won't miss. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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