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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Daztur" data-source="post: 5816673" data-attributes="member: 55680"><p>Thanks for the post. I'm very happy so many fans of 4ed agreed with my post and saw my formulation of CaS as something they enjoy. I think that your example of cutting through all of the interim fights and getting to the big showdown fight is a good example of CaS thinking since those fights don't serve all that much of a purpose from a CaS point of view.</p><p></p><p>As far as CaW being subjective, I don't think it's <em>necessarily</em> as subjective as you think it is (although it certainly can be at the hands of many DMs). A lot of the "fluff" in TSR D&D isn't really fluff so much as CaW crunch that's there to give the DM something to look at as an alternative to fiat if they're so inclined. Stuff like monster ecology write-ups and the nitty-gritty of spell descriptions go a long way towards removing some of the subjectivity of CaW.</p><p></p><p>However, you're right that overall a CaW DM is going to be more subjective in running the results of a conflict but, on the other hand, TSR-D&D gives the DM tools to remove other kinds of subjectivity. Stuff like morale rules and all of the random tables and random changes of X listed in the rules (especially wandering monster tables) give the DM rules that they can choose to use that remove the subjectivity from parts of DMing that are usually handwaved by 3ed and 4ed DMs, so there's less subjectivity in the "what conflicts do the PCs run into" side of the equation. For example in my B5 (Horror on the Hill) games, the party ran into some very nasty conflicts but none of those nasty conflicts came as a result of DM subjectivity, they all cropped up as a result of bad luck and bad decisions on the players' part.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5816673, member: 55680"] Thanks for the post. I'm very happy so many fans of 4ed agreed with my post and saw my formulation of CaS as something they enjoy. I think that your example of cutting through all of the interim fights and getting to the big showdown fight is a good example of CaS thinking since those fights don't serve all that much of a purpose from a CaS point of view. As far as CaW being subjective, I don't think it's [i]necessarily[/i] as subjective as you think it is (although it certainly can be at the hands of many DMs). A lot of the "fluff" in TSR D&D isn't really fluff so much as CaW crunch that's there to give the DM something to look at as an alternative to fiat if they're so inclined. Stuff like monster ecology write-ups and the nitty-gritty of spell descriptions go a long way towards removing some of the subjectivity of CaW. However, you're right that overall a CaW DM is going to be more subjective in running the results of a conflict but, on the other hand, TSR-D&D gives the DM tools to remove other kinds of subjectivity. Stuff like morale rules and all of the random tables and random changes of X listed in the rules (especially wandering monster tables) give the DM rules that they can choose to use that remove the subjectivity from parts of DMing that are usually handwaved by 3ed and 4ed DMs, so there's less subjectivity in the "what conflicts do the PCs run into" side of the equation. For example in my B5 (Horror on the Hill) games, the party ran into some very nasty conflicts but none of those nasty conflicts came as a result of DM subjectivity, they all cropped up as a result of bad luck and bad decisions on the players' part. [/QUOTE]
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